ladybird/Userland/Libraries/LibGL/Shaders/Program.cpp
2022-12-17 22:39:09 -07:00

56 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGL/GL/gl.h>
#include <LibGL/Shaders/Program.h>
namespace GL {
NonnullRefPtr<Program> Program::create()
{
return adopt_ref(*new Program());
}
bool Program::is_shader_attached(Shader const& shader) const
{
switch (shader.type()) {
case GL_VERTEX_SHADER:
return m_vertex_shaders.contains_slow(shader);
case GL_FRAGMENT_SHADER:
return m_fragment_shaders.contains_slow(shader);
default:
VERIFY_NOT_REACHED();
}
}
ErrorOr<void> Program::attach_shader(Shader& shader)
{
if (is_shader_attached(shader))
return Error::from_string_literal("Trying to attach a shader that is already attached");
switch (shader.type()) {
case GL_VERTEX_SHADER:
TRY(m_vertex_shaders.try_append(shader));
break;
case GL_FRAGMENT_SHADER:
TRY(m_fragment_shaders.try_append(shader));
break;
default:
VERIFY_NOT_REACHED();
}
return {};
}
ErrorOr<void> Program::link()
{
TODO();
return {};
}
}