ladybird/Userland/Libraries/LibJS/Runtime/GeneratorObject.h
Lenny Maiorani d00b79568f Libraries: Use default constructors/destructors in LibJS
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-16 16:19:40 +00:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class GeneratorObject final : public Object {
JS_OBJECT(GeneratorObject, Object);
public:
static ThrowCompletionOr<GeneratorObject*> create(GlobalObject&, Value, ECMAScriptFunctionObject*, ExecutionContext, Bytecode::RegisterWindow);
GeneratorObject(GlobalObject&, Object& prototype, ExecutionContext);
virtual void initialize(GlobalObject&) override;
virtual ~GeneratorObject() override = default;
void visit_edges(Cell::Visitor&) override;
ThrowCompletionOr<Value> next_impl(VM&, GlobalObject&, Optional<Value> next_argument, Optional<Value> value_to_throw);
void set_done() { m_done = true; }
private:
ExecutionContext m_execution_context;
ECMAScriptFunctionObject* m_generating_function { nullptr };
Value m_previous_value;
Optional<Bytecode::RegisterWindow> m_frame;
bool m_done { false };
};
}