ladybird/Userland/Libraries/LibJS/Runtime/ECMAScriptFunctionObject.h
Linus Groh acda12597a LibJS: Rename scope to environment
This is an editorial change in the ECMA-262 spec.

See: https://github.com/tc39/ecma262/commit/3246553
2022-05-01 22:47:38 +02:00

139 lines
7.6 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/AST.h>
#include <LibJS/Bytecode/Generator.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/FunctionObject.h>
namespace JS {
void async_block_start(VM&, NonnullRefPtr<Statement> const& parse_node, PromiseCapability const&, ExecutionContext&);
// 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
class ECMAScriptFunctionObject final : public FunctionObject {
JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
public:
enum class ConstructorKind : u8 {
Base,
Derived,
};
enum class ThisMode : u8 {
Lexical,
Strict,
Global,
};
static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Object& prototype, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
ECMAScriptFunctionObject(FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name);
virtual void initialize(GlobalObject&) override;
virtual ~ECMAScriptFunctionObject() override = default;
virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
virtual ThrowCompletionOr<Object*> internal_construct(MarkedVector<Value> arguments_list, FunctionObject& new_target) override;
void make_method(Object& home_object);
Statement const& ecmascript_code() const { return m_ecmascript_code; }
Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
virtual FlyString const& name() const override { return m_name; };
void set_name(FlyString const& name);
void set_is_class_constructor() { m_is_class_constructor = true; };
auto& bytecode_executable() const { return m_bytecode_executable; }
Environment* environment() { return m_environment; }
virtual Realm* realm() const override { return m_realm; }
ConstructorKind constructor_kind() const { return m_constructor_kind; };
void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
ThisMode this_mode() const { return m_this_mode; }
Object* home_object() const { return m_home_object; }
void set_home_object(Object* home_object) { m_home_object = home_object; }
String const& source_text() const { return m_source_text; }
void set_source_text(String source_text) { m_source_text = move(source_text); }
Vector<ClassFieldDefinition> const& fields() const { return m_fields; }
void add_field(ClassFieldDefinition field) { m_fields.append(move(field)); }
Vector<PrivateElement> const& private_methods() const { return m_private_methods; }
void add_private_method(PrivateElement method) { m_private_methods.append(move(method)); };
// This is for IsSimpleParameterList (static semantics)
bool has_simple_parameter_list() const { return m_has_simple_parameter_list; }
// Equivalent to absence of [[Construct]]
virtual bool has_constructor() const override { return m_kind == FunctionKind::Normal && !m_is_arrow_function; }
FunctionKind kind() const { return m_kind; }
// This is used by LibWeb to disassociate event handler attribute callback functions from the nearest script on the call stack.
// https://html.spec.whatwg.org/multipage/webappapis.html#getting-the-current-value-of-the-event-handler Step 3.11
void set_script_or_module(ScriptOrModule script_or_module) { m_script_or_module = move(script_or_module); }
Variant<PropertyKey, PrivateName, Empty> const& class_field_initializer_name() const { return m_class_field_initializer_name; }
protected:
virtual bool is_strict_mode() const final { return m_strict; }
virtual Completion ordinary_call_evaluate_body();
private:
virtual bool is_ecmascript_function_object() const override { return true; }
virtual void visit_edges(Visitor&) override;
ThrowCompletionOr<void> prepare_for_ordinary_call(ExecutionContext& callee_context, Object* new_target);
void ordinary_call_bind_this(ExecutionContext&, Value this_argument);
void async_function_start(PromiseCapability const&);
ThrowCompletionOr<void> function_declaration_instantiation(Interpreter*);
FlyString m_name;
OwnPtr<Bytecode::Executable> m_bytecode_executable;
Vector<OwnPtr<Bytecode::Executable>> m_default_parameter_bytecode_executables;
i32 m_function_length { 0 };
// Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
Environment* m_environment { nullptr }; // [[Environment]]
PrivateEnvironment* m_private_environment { nullptr }; // [[PrivateEnvironment]]
Vector<FunctionNode::Parameter> const m_formal_parameters; // [[FormalParameters]]
NonnullRefPtr<Statement> m_ecmascript_code; // [[ECMAScriptCode]]
Realm* m_realm { nullptr }; // [[Realm]]
ScriptOrModule m_script_or_module; // [[ScriptOrModule]]
Object* m_home_object { nullptr }; // [[HomeObject]]
String m_source_text; // [[SourceText]]
Vector<ClassFieldDefinition> m_fields; // [[Fields]]
Vector<PrivateElement> m_private_methods; // [[PrivateMethods]]
Variant<PropertyKey, PrivateName, Empty> m_class_field_initializer_name; // [[ClassFieldInitializerName]]
ConstructorKind m_constructor_kind : 1 { ConstructorKind::Base }; // [[ConstructorKind]]
bool m_strict : 1 { false }; // [[Strict]]
bool m_is_class_constructor : 1 { false }; // [[IsClassConstructor]]
ThisMode m_this_mode : 2 { ThisMode::Global }; // [[ThisMode]]
bool m_might_need_arguments_object : 1 { true };
bool m_contains_direct_call_to_eval : 1 { true };
bool m_is_arrow_function : 1 { false };
bool m_has_simple_parameter_list : 1 { false };
FunctionKind m_kind : 3 { FunctionKind::Normal };
};
template<>
inline bool Object::fast_is<ECMAScriptFunctionObject>() const { return is_ecmascript_function_object(); }
}