
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
32 lines
714 B
C++
32 lines
714 B
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Emoji.h>
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namespace Gfx {
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static HashMap<u32, RefPtr<Gfx::Bitmap>> s_emojis;
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const Bitmap* Emoji::emoji_for_code_point(u32 code_point)
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{
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auto it = s_emojis.find(code_point);
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if (it != s_emojis.end())
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return (*it).value.ptr();
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auto bitmap = Bitmap::load_from_file(String::formatted("/res/emoji/U+{:X}.png", code_point));
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if (!bitmap) {
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s_emojis.set(code_point, nullptr);
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return nullptr;
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}
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s_emojis.set(code_point, bitmap);
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return bitmap.ptr();
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}
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}
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