
Native functions now only get the Interpreter& as an argument. They can then extract |this| along with any indexed arguments it wants from it. This forces functions that want |this| to actually deal with calling interpreter.this_value().to_object(), and dealing with the possibility of a non-object |this|. This is still not great but let's keep massaging it forward.
51 lines
2 KiB
C++
51 lines
2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibJS/Runtime/Function.h>
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namespace JS {
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class ScriptFunction final : public Function {
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public:
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ScriptFunction(const ScopeNode& body, Vector<FlyString> parameters = {});
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virtual ~ScriptFunction();
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const ScopeNode& body() const { return m_body; }
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const Vector<FlyString>& parameters() const { return m_parameters; };
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virtual Value call(Interpreter&) override;
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private:
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virtual bool is_script_function() const final { return true; }
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virtual const char* class_name() const override { return "ScriptFunction"; }
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NonnullRefPtr<ScopeNode> m_body;
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const Vector<FlyString> m_parameters;
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};
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}
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