
Global object initialization is tightly coupled to realm creation, so simply pass it to the function instead of relying on the non-standard 'associated realm' concept, which I'd like to remove later. This works essentially the same way as regular Object::initialize() now. Additionally this allows us to forward the realm to GlobalObject's add_constructor() / initialize_constructor() helpers, so they set the correct realm on the allocated constructor function object.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Format.h>
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#include <LibJS/Contrib/Test262/$262Object.h>
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#include <LibJS/Contrib/Test262/AgentObject.h>
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#include <LibJS/Contrib/Test262/GlobalObject.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS::Test262 {
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void GlobalObject::initialize_global_object(Realm& realm)
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{
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Base::initialize_global_object(realm);
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m_$262 = vm().heap().allocate<$262Object>(realm, realm);
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// https://github.com/tc39/test262/blob/master/INTERPRETING.md#host-defined-functions
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u8 attr = Attribute::Writable | Attribute::Configurable;
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define_native_function("print", print, 1, attr);
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define_direct_property("$262", m_$262, attr);
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}
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void GlobalObject::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_$262);
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}
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JS_DEFINE_NATIVE_FUNCTION(GlobalObject::print)
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{
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auto string = TRY(vm.argument(0).to_string(vm));
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outln("{}", string);
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return js_undefined();
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}
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}
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