ladybird/Userland/Libraries/LibJS/Contrib/Test262/GlobalObject.cpp
Linus Groh 7c468b5a77 LibJS: Pass Realm to GlobalObject::initialize_global_object()
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.

This works essentially the same way as regular Object::initialize() now.

Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
2022-08-23 13:58:30 +01:00

42 lines
1.1 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Format.h>
#include <LibJS/Contrib/Test262/$262Object.h>
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Contrib/Test262/GlobalObject.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/VM.h>
namespace JS::Test262 {
void GlobalObject::initialize_global_object(Realm& realm)
{
Base::initialize_global_object(realm);
m_$262 = vm().heap().allocate<$262Object>(realm, realm);
// https://github.com/tc39/test262/blob/master/INTERPRETING.md#host-defined-functions
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function("print", print, 1, attr);
define_direct_property("$262", m_$262, attr);
}
void GlobalObject::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_$262);
}
JS_DEFINE_NATIVE_FUNCTION(GlobalObject::print)
{
auto string = TRY(vm.argument(0).to_string(vm));
outln("{}", string);
return js_undefined();
}
}