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bffaa5ece6
A spacer can be inserted anywhere in a layout and will simply expand to fill the available space. This is useful for pushing widgets into place. :^)
80 lines
1.6 KiB
C++
80 lines
1.6 KiB
C++
#include <LibGUI/GLayout.h>
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#include <LibGUI/GWidget.h>
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GLayout::GLayout()
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{
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}
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GLayout::~GLayout()
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{
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}
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void GLayout::notify_adopted(Badge<GWidget>, GWidget& widget)
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{
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if (m_owner == &widget)
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return;
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m_owner = widget.make_weak_ptr();
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}
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void GLayout::notify_disowned(Badge<GWidget>, GWidget& widget)
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{
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ASSERT(m_owner == &widget);
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m_owner.clear();
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}
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void GLayout::add_entry(Entry&& entry)
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{
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m_entries.append(move(entry));
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if (m_owner)
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m_owner->notify_layout_changed(Badge<GLayout>());
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}
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void GLayout::add_spacer()
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{
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Entry entry;
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entry.type = Entry::Type::Spacer;
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add_entry(move(entry));
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}
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void GLayout::add_layout(OwnPtr<GLayout>&& layout)
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{
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Entry entry;
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entry.type = Entry::Type::Layout;
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entry.layout = move(layout);
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add_entry(move(entry));
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}
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void GLayout::add_widget(GWidget& widget)
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{
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Entry entry;
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entry.type = Entry::Type::Widget;
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entry.widget = widget.make_weak_ptr();
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add_entry(move(entry));
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}
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void GLayout::remove_widget(GWidget& widget)
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{
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m_entries.remove_first_matching([&] (auto& entry) {
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return entry.widget == &widget;
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});
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if (m_owner)
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m_owner->notify_layout_changed(Badge<GLayout>());
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}
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void GLayout::set_spacing(int spacing)
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{
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if (m_spacing == spacing)
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return;
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m_spacing = spacing;
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if (m_owner)
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m_owner->notify_layout_changed(Badge<GLayout>());
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}
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void GLayout::set_margins(const GMargins& margins)
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{
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if (m_margins == margins)
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return;
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m_margins = margins;
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if (m_owner)
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m_owner->notify_layout_changed(Badge<GLayout>());
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}
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