158 lines
4.6 KiB
C++
158 lines
4.6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Painter.h>
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#include <LibHTML/DOM/Document.h>
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#include <LibHTML/DOM/Element.h>
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#include <LibHTML/Frame.h>
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#include <LibHTML/Layout/LayoutBlock.h>
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#include <LibHTML/Layout/LayoutNode.h>
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namespace Web {
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LayoutNode::LayoutNode(const Node* node)
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: m_node(node)
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{
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if (m_node)
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m_node->set_layout_node({}, this);
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}
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LayoutNode::~LayoutNode()
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{
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if (m_node && m_node->layout_node() == this)
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m_node->set_layout_node({}, nullptr);
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}
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void LayoutNode::layout()
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{
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for_each_child([](auto& child) {
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child.layout();
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});
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}
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const LayoutBlock* LayoutNode::containing_block() const
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{
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for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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if (is<LayoutBlock>(*ancestor))
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return to<LayoutBlock>(ancestor);
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}
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return nullptr;
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}
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void LayoutNode::render(RenderingContext& context)
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{
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if (!is_visible())
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return;
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// TODO: render our border
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for_each_child([&](auto& child) {
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child.render(context);
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});
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}
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HitTestResult LayoutNode::hit_test(const Gfx::Point& position) const
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{
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HitTestResult result;
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for_each_child([&](auto& child) {
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auto child_result = child.hit_test(position);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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const Document& LayoutNode::document() const
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{
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if (is_anonymous())
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return parent()->document();
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return node()->document();
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}
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Document& LayoutNode::document()
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{
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if (is_anonymous())
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return parent()->document();
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// FIXME: Remove this const_cast once we give up on the idea of a const link from layout tree to DOM tree.
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return const_cast<Node*>(node())->document();
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}
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const LayoutDocument& LayoutNode::root() const
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{
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ASSERT(document().layout_node());
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return *document().layout_node();
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}
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LayoutDocument& LayoutNode::root()
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{
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ASSERT(document().layout_node());
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return *document().layout_node();
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}
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void LayoutNode::split_into_lines(LayoutBlock& container)
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{
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for_each_child([&](auto& child) {
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if (child.is_inline()) {
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child.split_into_lines(container);
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} else {
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// FIXME: Support block children of inlines.
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}
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});
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}
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void LayoutNode::set_needs_display()
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{
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auto* frame = document().frame();
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ASSERT(frame);
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if (auto* block = containing_block()) {
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block->for_each_fragment([&](auto& fragment) {
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if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
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const_cast<Frame*>(frame)->set_needs_display(enclosing_int_rect(fragment.rect()));
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}
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return IterationDecision::Continue;
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});
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}
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}
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Gfx::FloatPoint LayoutNode::box_type_agnostic_position() const
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{
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if (is_box())
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return to<LayoutBox>(*this).position();
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ASSERT(is_inline());
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Gfx::FloatPoint position;
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if (auto* block = containing_block()) {
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block->for_each_fragment([&](auto& fragment) {
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if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
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position = fragment.rect().location();
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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}
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return position;
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}
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}
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