ladybird/Userland/Libraries/LibWeb/Layout/Box.cpp
Andreas Kling 794ebb699c LibWeb: Remove low-hanging LibGUI fruit from LibWeb
We'll want to remove the LibGUI dependency from the WebContent process.
This is the first basic step of removing unnecessary LibGUI includes
and swapping out GUI::Painter for Gfx::Painter.
2021-02-10 09:13:29 +01:00

212 lines
7.6 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLBodyElement.h>
#include <LibWeb/Layout/BlockBox.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Page/Frame.h>
#include <LibWeb/Painting/BorderPainting.h>
namespace Web::Layout {
void Box::paint(PaintContext& context, PaintPhase phase)
{
if (!is_visible())
return;
Gfx::PainterStateSaver saver(context.painter());
if (is_fixed_position())
context.painter().translate(context.scroll_offset());
Gfx::FloatRect padded_rect;
padded_rect.set_x(absolute_x() - box_model().padding.left);
padded_rect.set_width(width() + box_model().padding.left + box_model().padding.right);
padded_rect.set_y(absolute_y() - box_model().padding.top);
padded_rect.set_height(height() + box_model().padding.top + box_model().padding.bottom);
if (phase == PaintPhase::Background && !is_body()) {
context.painter().fill_rect(enclosing_int_rect(padded_rect), computed_values().background_color());
if (background_image() && background_image()->bitmap())
context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *background_image()->bitmap());
}
if (phase == PaintPhase::Border) {
Gfx::FloatRect bordered_rect;
bordered_rect.set_x(padded_rect.x() - box_model().border.left);
bordered_rect.set_width(padded_rect.width() + box_model().border.left + box_model().border.right);
bordered_rect.set_y(padded_rect.y() - box_model().border.top);
bordered_rect.set_height(padded_rect.height() + box_model().border.top + box_model().border.bottom);
Painting::paint_border(context, Painting::BorderEdge::Left, bordered_rect, computed_values());
Painting::paint_border(context, Painting::BorderEdge::Right, bordered_rect, computed_values());
Painting::paint_border(context, Painting::BorderEdge::Top, bordered_rect, computed_values());
Painting::paint_border(context, Painting::BorderEdge::Bottom, bordered_rect, computed_values());
}
Layout::NodeWithStyleAndBoxModelMetrics::paint(context, phase);
if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
auto content_rect = absolute_rect();
auto margin_box = box_model().margin_box();
Gfx::FloatRect margin_rect;
margin_rect.set_x(absolute_x() - margin_box.left);
margin_rect.set_width(width() + margin_box.left + margin_box.right);
margin_rect.set_y(absolute_y() - margin_box.top);
margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
context.painter().draw_rect(enclosing_int_rect(padded_rect), Color::Cyan);
context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
}
if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && downcast<DOM::Element>(*dom_node()).is_focused()) {
context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
}
}
HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const
{
// FIXME: It would be nice if we could confidently skip over hit testing
// parts of the layout tree, but currently we can't just check
// m_rect.contains() since inline text rects can't be trusted..
HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
for_each_child_in_paint_order([&](auto& child) {
auto child_result = child.hit_test(position, type);
if (child_result.layout_node)
result = child_result;
});
return result;
}
void Box::set_needs_display()
{
if (!is_inline()) {
frame().set_needs_display(enclosing_int_rect(absolute_rect()));
return;
}
Node::set_needs_display();
}
bool Box::is_body() const
{
return dom_node() && dom_node() == document().body();
}
void Box::set_offset(const Gfx::FloatPoint& offset)
{
if (m_offset == offset)
return;
m_offset = offset;
did_set_rect();
}
void Box::set_size(const Gfx::FloatSize& size)
{
if (m_size == size)
return;
m_size = size;
did_set_rect();
}
Gfx::FloatPoint Box::effective_offset() const
{
if (m_containing_line_box_fragment)
return m_containing_line_box_fragment->offset();
return m_offset;
}
const Gfx::FloatRect Box::absolute_rect() const
{
Gfx::FloatRect rect { effective_offset(), size() };
for (auto* block = containing_block(); block; block = block->containing_block()) {
rect.move_by(block->effective_offset());
}
return rect;
}
void Box::set_containing_line_box_fragment(LineBoxFragment& fragment)
{
m_containing_line_box_fragment = fragment.make_weak_ptr();
}
StackingContext* Box::enclosing_stacking_context()
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (!is<Box>(ancestor))
continue;
auto& ancestor_box = downcast<Box>(*ancestor);
if (!ancestor_box.establishes_stacking_context())
continue;
ASSERT(ancestor_box.stacking_context());
return ancestor_box.stacking_context();
}
// We should always reach the Layout::InitialContainingBlockBox stacking context.
ASSERT_NOT_REACHED();
}
bool Box::establishes_stacking_context() const
{
if (!has_style())
return false;
if (dom_node() == document().root())
return true;
auto position = computed_values().position();
auto z_index = computed_values().z_index();
if (position == CSS::Position::Absolute || position == CSS::Position::Relative) {
if (z_index.has_value())
return true;
}
if (position == CSS::Position::Fixed || position == CSS::Position::Sticky)
return true;
return false;
}
LineBox& Box::ensure_last_line_box()
{
if (m_line_boxes.is_empty())
return add_line_box();
return m_line_boxes.last();
}
LineBox& Box::add_line_box()
{
m_line_boxes.append(LineBox());
return m_line_boxes.last();
}
float Box::width_of_logical_containing_block() const
{
auto* containing_block = this->containing_block();
ASSERT(containing_block);
return containing_block->width();
}
}