
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
18 lines
492 B
C++
18 lines
492 B
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "WebAssemblyModulePrototype.h"
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#include <LibWeb/WebAssembly/WebAssemblyModuleObject.h>
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namespace Web::Bindings {
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WebAssemblyModuleObject::WebAssemblyModuleObject(JS::Realm& realm, size_t index)
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: Object(static_cast<WindowObject&>(realm.global_object()).ensure_web_prototype<WebAssemblyModulePrototype>("WebAssemblyModulePrototype"))
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, m_index(index)
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{
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}
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}
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