
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
28 lines
751 B
C++
28 lines
751 B
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace Web::Bindings {
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class WebAssemblyInstanceConstructor : public JS::NativeFunction {
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JS_OBJECT(WebAssemblyInstanceConstructor, JS::NativeFunction);
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public:
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explicit WebAssemblyInstanceConstructor(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual ~WebAssemblyInstanceConstructor() override;
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virtual JS::ThrowCompletionOr<JS::Value> call() override;
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virtual JS::ThrowCompletionOr<JS::Object*> construct(JS::FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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};
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}
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