
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/Realm.h>
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namespace JS {
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class WrappedFunction final : public FunctionObject {
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JS_OBJECT(WrappedFunction, FunctionObject);
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public:
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static ThrowCompletionOr<WrappedFunction*> create(Realm&, Realm& caller_realm, FunctionObject& target_function);
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WrappedFunction(Realm&, FunctionObject&, Object& prototype);
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virtual ~WrappedFunction() = default;
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virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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// FIXME: Remove this (and stop inventing random internal slots that shouldn't exist, jeez)
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virtual FlyString const& name() const override { return m_wrapped_target_function.name(); }
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virtual Realm* realm() const override { return &m_realm; }
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FunctionObject const& wrapped_target_function() const { return m_wrapped_target_function; }
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FunctionObject& wrapped_target_function() { return m_wrapped_target_function; }
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private:
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virtual void visit_edges(Visitor&) override;
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// Internal Slots of Wrapped Function Exotic Objects, https://tc39.es/proposal-shadowrealm/#table-internal-slots-of-wrapped-function-exotic-objects
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FunctionObject& m_wrapped_target_function; // [[WrappedTargetFunction]]
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Realm& m_realm; // [[Realm]]
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};
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ThrowCompletionOr<Value> ordinary_wrapped_function_call(WrappedFunction const&, Value this_argument, MarkedVector<Value> const& arguments_list);
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void prepare_for_wrapped_function_call(WrappedFunction const&, ExecutionContext& callee_context);
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}
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