
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
31 lines
746 B
C++
31 lines
746 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class SymbolConstructor final : public NativeFunction {
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JS_OBJECT(SymbolConstructor, NativeFunction);
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public:
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explicit SymbolConstructor(Realm&);
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virtual void initialize(Realm&) override;
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virtual ~SymbolConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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JS_DECLARE_NATIVE_FUNCTION(for_);
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JS_DECLARE_NATIVE_FUNCTION(key_for);
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};
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}
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