
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Concepts.h>
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#include <AK/HashMap.h>
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#include <AK/RedBlackTree.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibJS/Runtime/ValueTraits.h>
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namespace JS {
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class Map : public Object {
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JS_OBJECT(Map, Object);
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public:
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static Map* create(Realm&);
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explicit Map(Object& prototype);
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virtual ~Map() override = default;
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void map_clear();
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bool map_remove(Value const&);
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Optional<Value> map_get(Value const&) const;
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bool map_has(Value const&) const;
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void map_set(Value const&, Value);
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size_t map_size() const;
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struct EndIterator {
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};
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template<bool IsConst>
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struct IteratorImpl {
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bool is_end() const
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{
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return m_map.m_keys.begin_from(m_index).is_end()
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&& m_map.m_keys.find_smallest_not_below_iterator(m_index).is_end();
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}
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IteratorImpl& operator++()
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{
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++m_index;
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return *this;
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}
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decltype(auto) operator*()
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{
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ensure_next_element();
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return *m_map.m_entries.find(*m_map.m_keys.begin_from(m_index));
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}
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decltype(auto) operator*() const
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{
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ensure_next_element();
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return *m_map.m_entries.find(*m_map.m_keys.begin_from(m_index));
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}
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bool operator==(IteratorImpl const& other) const { return m_index == other.m_index && &m_map == &other.m_map; }
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bool operator==(EndIterator const&) const { return is_end(); }
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private:
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friend class Map;
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IteratorImpl(Map const& map) requires(IsConst)
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: m_map(map)
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{
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ensure_index();
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}
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IteratorImpl(Map& map) requires(!IsConst)
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: m_map(map)
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{
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ensure_index();
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}
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void ensure_index() const
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{
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if (m_map.m_keys.is_empty())
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m_index = m_map.m_next_insertion_id;
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else
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m_index = m_map.m_keys.begin().key();
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}
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void ensure_next_element() const
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{
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if (auto it = m_map.m_keys.find_smallest_not_below_iterator(m_index); it.is_end())
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m_index = m_map.m_next_insertion_id;
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else
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m_index = it.key();
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}
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Conditional<IsConst, Map const&, Map&> m_map;
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mutable size_t m_index { 0 };
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};
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using Iterator = IteratorImpl<false>;
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using ConstIterator = IteratorImpl<true>;
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ConstIterator begin() const { return { *this }; }
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Iterator begin() { return { *this }; }
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EndIterator end() const { return {}; }
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private:
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virtual void visit_edges(Visitor& visitor) override;
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size_t m_next_insertion_id { 0 };
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RedBlackTree<size_t, Value> m_keys;
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HashMap<Value, Value, ValueTraits> m_entries;
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};
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}
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