
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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* Copyright (c) 2022, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Utf16View.h>
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#include <LibJS/Runtime/Intl/Segmenter.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS::Intl {
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class SegmentIterator final : public Object {
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JS_OBJECT(SegmentIterator, Object);
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public:
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static SegmentIterator* create(Realm&, Segmenter&, Utf16View const&, Segments const&);
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SegmentIterator(Realm&, Segmenter&, Utf16View const&, Segments const&);
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virtual ~SegmentIterator() override = default;
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Segmenter const& iterating_segmenter() const { return m_iterating_segmenter; }
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Utf16View const& iterated_string() const { return m_iterated_string; }
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size_t iterated_string_next_segment_code_unit_index() const { return m_iterated_string_next_segment_code_unit_index; }
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void set_iterated_string_next_segment_code_unit_index(size_t index) { m_iterated_string_next_segment_code_unit_index = index; }
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Segments const& segments() { return m_segments; }
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private:
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virtual void visit_edges(Cell::Visitor&) override;
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Segmenter& m_iterating_segmenter; // [[IteratingSegmenter]]
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Utf16View m_iterated_string; // [[IteratedString]]
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size_t m_iterated_string_next_segment_code_unit_index { 0 }; // [[IteratedStringNextSegmentCodeUnitIndex]]
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Segments const& m_segments;
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};
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}
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