ladybird/Userland/Libraries/LibJS/Runtime/Intl/RelativeTimeFormatConstructor.h
Linus Groh f9705eb2f4 LibJS: Replace GlobalObject with VM in Intl AOs [Part 1/19]
Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.

In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!

This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)

I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
2022-08-23 13:58:30 +01:00

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/*
* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace JS::Intl {
class RelativeTimeFormatConstructor final : public NativeFunction {
JS_OBJECT(RelativeTimeFormatConstructor, NativeFunction);
public:
explicit RelativeTimeFormatConstructor(Realm&);
virtual void initialize(Realm&) override;
virtual ~RelativeTimeFormatConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
private:
virtual bool has_constructor() const override { return true; }
JS_DECLARE_NATIVE_FUNCTION(supported_locales_of);
};
ThrowCompletionOr<RelativeTimeFormat*> initialize_relative_time_format(VM& vm, RelativeTimeFormat& relative_time_format, Value locales_value, Value options_value);
}