
Instead of passing a GlobalObject everywhere, we will simply pass a VM, from which we can get everything we need: common names, the current realm, symbols, arguments, the heap, and a few other things. In some places we already don't actually need a global object and just do it for consistency - no more `auto& vm = global_object.vm();`! This will eventually automatically fix the "wrong realm" issue we have in some places where we (incorrectly) use the global object from the allocating object, e.g. in call() / construct() implementations. When only ever a VM is passed around, this issue can't happen :^) I've decided to split this change into a series of patches that should keep each commit down do a somewhat manageable size.
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/*
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* Copyright (c) 2021-2022, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/StringView.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibUnicode/Locale.h>
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namespace JS::Intl {
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class DisplayNames final : public Object {
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JS_OBJECT(DisplayNames, Object);
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enum class Type {
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Invalid,
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Language,
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Region,
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Script,
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Currency,
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Calendar,
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DateTimeField,
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};
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enum class Fallback {
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Invalid,
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None,
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Code,
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};
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enum class LanguageDisplay {
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Dialect,
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Standard,
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};
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public:
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DisplayNames(Object& prototype);
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virtual ~DisplayNames() override = default;
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String const& locale() const { return m_locale; }
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void set_locale(String locale) { m_locale = move(locale); }
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Unicode::Style style() const { return m_style; }
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void set_style(StringView style) { m_style = Unicode::style_from_string(style); }
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StringView style_string() const { return Unicode::style_to_string(m_style); }
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Type type() const { return m_type; }
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void set_type(StringView type);
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StringView type_string() const;
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Fallback fallback() const { return m_fallback; }
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void set_fallback(StringView fallback);
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StringView fallback_string() const;
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bool has_language_display() const { return m_language_display.has_value(); }
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LanguageDisplay language_display() const { return *m_language_display; }
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void set_language_display(StringView language_display);
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StringView language_display_string() const;
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private:
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String m_locale; // [[Locale]]
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Unicode::Style m_style { Unicode::Style::Long }; // [[Style]]
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Type m_type { Type::Invalid }; // [[Type]]
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Fallback m_fallback { Fallback::Invalid }; // [[Fallback]]
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Optional<LanguageDisplay> m_language_display {}; // [[LanguageDisplay]]
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};
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ThrowCompletionOr<Value> canonical_code_for_display_names(VM&, DisplayNames::Type, StringView code);
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bool is_valid_date_time_field_code(StringView field);
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}
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