
This is a continuation of the previous two commits. As allocating a JS cell already primarily involves a realm instead of a global object, and we'll need to pass one to the allocate() function itself eventually (it's bridged via the global object right now), the create() functions need to receive a realm as well. The plan is for this to be the highest-level function that actually receives a realm and passes it around, AOs on an even higher level will use the "current realm" concept via VM::current_realm() as that's what the spec assumes; passing around realms (or global objects, for that matter) on higher AO levels is pointless and unlike for allocating individual objects, which may happen outside of regular JS execution, we don't need control over the specific realm that is being used there.
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/SourceRange.h>
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namespace JS {
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struct TracebackFrame {
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FlyString function_name;
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SourceRange source_range;
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};
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class Error : public Object {
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JS_OBJECT(Error, Object);
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public:
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static Error* create(Realm&);
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static Error* create(Realm&, String const& message);
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explicit Error(Object& prototype);
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virtual ~Error() override = default;
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[[nodiscard]] String stack_string() const;
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ThrowCompletionOr<void> install_error_cause(Value options);
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Vector<TracebackFrame, 32> const& traceback() const { return m_traceback; }
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private:
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void populate_stack();
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Vector<TracebackFrame, 32> m_traceback;
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};
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// NOTE: Making these inherit from Error is not required by the spec but
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// our way of implementing the [[ErrorData]] internal slot, which is
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// used in Object.prototype.toString().
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#define DECLARE_NATIVE_ERROR(ClassName, snake_name, PrototypeName, ConstructorName) \
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class ClassName final : public Error { \
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JS_OBJECT(ClassName, Error); \
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\
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public: \
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static ClassName* create(Realm&); \
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static ClassName* create(Realm&, String const& message); \
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\
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explicit ClassName(Object& prototype); \
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virtual ~ClassName() override = default; \
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};
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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DECLARE_NATIVE_ERROR(ClassName, snake_name, PrototypeName, ConstructorName)
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JS_ENUMERATE_NATIVE_ERRORS
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#undef __JS_ENUMERATE
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}
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