
The basic idea is that a global object cannot just come out of nowhere, it must be associated to a realm - so get it from there, if needed. This is to enforce the changes from all the previous commits by not handing out global objects unless you actually have an initialized realm (either stored somewhere, or the VM's current realm).
107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
/*
|
|
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
|
|
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/FlyString.h>
|
|
#include <AK/HashMap.h>
|
|
#include <AK/String.h>
|
|
#include <AK/Weakable.h>
|
|
#include <LibJS/AST.h>
|
|
#include <LibJS/Forward.h>
|
|
#include <LibJS/Heap/DeferGC.h>
|
|
#include <LibJS/Heap/Heap.h>
|
|
#include <LibJS/Heap/MarkedVector.h>
|
|
#include <LibJS/Runtime/Completion.h>
|
|
#include <LibJS/Runtime/DeclarativeEnvironment.h>
|
|
#include <LibJS/Runtime/ErrorTypes.h>
|
|
#include <LibJS/Runtime/GlobalEnvironment.h>
|
|
#include <LibJS/Runtime/GlobalObject.h>
|
|
#include <LibJS/Runtime/Realm.h>
|
|
#include <LibJS/Runtime/VM.h>
|
|
#include <LibJS/Runtime/Value.h>
|
|
#include <LibJS/Script.h>
|
|
#include <LibJS/SourceTextModule.h>
|
|
|
|
namespace JS {
|
|
|
|
struct ExecutingASTNodeChain {
|
|
ExecutingASTNodeChain* previous { nullptr };
|
|
ASTNode const& node;
|
|
};
|
|
|
|
class Interpreter : public Weakable<Interpreter> {
|
|
public:
|
|
template<typename GlobalObjectType, typename... Args>
|
|
static NonnullOwnPtr<Interpreter> create(VM& vm, Args&&... args) requires(IsBaseOf<GlobalObject, GlobalObjectType>)
|
|
{
|
|
DeferGC defer_gc(vm.heap());
|
|
auto interpreter = adopt_own(*new Interpreter(vm));
|
|
VM::InterpreterExecutionScope scope(*interpreter);
|
|
|
|
Realm* realm { nullptr };
|
|
|
|
interpreter->m_global_execution_context = MUST(Realm::initialize_host_defined_realm(
|
|
vm,
|
|
[&](Realm& realm_) -> GlobalObject* {
|
|
realm = &realm_;
|
|
return interpreter->heap().allocate_without_realm<GlobalObjectType>(realm_, forward<Args>(args)...);
|
|
},
|
|
nullptr));
|
|
|
|
// NOTE: These are not in the spec.
|
|
static FlyString global_execution_context_name = "(global execution context)";
|
|
interpreter->m_global_execution_context->function_name = global_execution_context_name;
|
|
|
|
interpreter->m_realm = make_handle(realm);
|
|
|
|
return interpreter;
|
|
}
|
|
|
|
static NonnullOwnPtr<Interpreter> create_with_existing_realm(Realm&);
|
|
|
|
~Interpreter() = default;
|
|
|
|
ThrowCompletionOr<Value> run(Script&);
|
|
ThrowCompletionOr<Value> run(SourceTextModule&);
|
|
|
|
Realm& realm();
|
|
Realm const& realm() const;
|
|
|
|
ALWAYS_INLINE VM& vm() { return *m_vm; }
|
|
ALWAYS_INLINE const VM& vm() const { return *m_vm; }
|
|
ALWAYS_INLINE Heap& heap() { return vm().heap(); }
|
|
|
|
Environment* lexical_environment() { return vm().lexical_environment(); }
|
|
|
|
void push_ast_node(ExecutingASTNodeChain& chain_node)
|
|
{
|
|
chain_node.previous = m_ast_node_chain;
|
|
m_ast_node_chain = &chain_node;
|
|
}
|
|
|
|
void pop_ast_node()
|
|
{
|
|
VERIFY(m_ast_node_chain);
|
|
m_ast_node_chain = m_ast_node_chain->previous;
|
|
}
|
|
|
|
ASTNode const* current_node() const { return m_ast_node_chain ? &m_ast_node_chain->node : nullptr; }
|
|
|
|
private:
|
|
explicit Interpreter(VM&);
|
|
|
|
ExecutingASTNodeChain* m_ast_node_chain { nullptr };
|
|
|
|
NonnullRefPtr<VM> m_vm;
|
|
Handle<Realm> m_realm;
|
|
|
|
// This is here to keep the global execution context alive for the entire lifespan of the Interpreter.
|
|
OwnPtr<ExecutionContext> m_global_execution_context;
|
|
};
|
|
|
|
}
|