ladybird/Userland/Libraries/LibJS/Interpreter.cpp
Linus Groh 275dea9d98 LibJS: Remove {Bytecode::,}Interpreter::global_object()
The basic idea is that a global object cannot just come out of nowhere,
it must be associated to a realm - so get it from there, if needed.

This is to enforce the changes from all the previous commits by not
handing out global objects unless you actually have an initialized
realm (either stored somewhere, or the VM's current realm).
2022-08-23 13:58:30 +01:00

152 lines
5.5 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ScopeGuard.h>
#include <LibJS/AST.h>
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/FunctionEnvironment.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Reference.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
NonnullOwnPtr<Interpreter> Interpreter::create_with_existing_realm(Realm& realm)
{
auto& vm = realm.vm();
DeferGC defer_gc(vm.heap());
auto interpreter = adopt_own(*new Interpreter(vm));
interpreter->m_realm = make_handle(&realm);
return interpreter;
}
Interpreter::Interpreter(VM& vm)
: m_vm(vm)
{
}
// 16.1.6 ScriptEvaluation ( scriptRecord ), https://tc39.es/ecma262/#sec-runtime-semantics-scriptevaluation
ThrowCompletionOr<Value> Interpreter::run(Script& script_record)
{
auto& vm = this->vm();
VM::InterpreterExecutionScope scope(*this);
// 1. Let globalEnv be scriptRecord.[[Realm]].[[GlobalEnv]].
auto& global_environment = script_record.realm().global_environment();
// 2. Let scriptContext be a new ECMAScript code execution context.
ExecutionContext script_context(vm.heap());
// 3. Set the Function of scriptContext to null.
// NOTE: This was done during execution context construction.
// 4. Set the Realm of scriptContext to scriptRecord.[[Realm]].
script_context.realm = &script_record.realm();
// 5. Set the ScriptOrModule of scriptContext to scriptRecord.
script_context.script_or_module = script_record.make_weak_ptr();
// 6. Set the VariableEnvironment of scriptContext to globalEnv.
script_context.variable_environment = &global_environment;
// 7. Set the LexicalEnvironment of scriptContext to globalEnv.
script_context.lexical_environment = &global_environment;
// 8. Set the PrivateEnvironment of scriptContext to null.
// NOTE: This isn't in the spec, but we require it.
script_context.is_strict_mode = script_record.parse_node().is_strict_mode();
// FIXME: 9. Suspend the currently running execution context.
// 10. Push scriptContext onto the execution context stack; scriptContext is now the running execution context.
TRY(vm.push_execution_context(script_context, {}));
// 11. Let script be scriptRecord.[[ECMAScriptCode]].
auto& script = script_record.parse_node();
// 12. Let result be Completion(GlobalDeclarationInstantiation(script, globalEnv)).
auto instantiation_result = script.global_declaration_instantiation(*this, global_environment);
Completion result = instantiation_result.is_throw_completion() ? instantiation_result.throw_completion() : normal_completion({});
// 13. If result.[[Type]] is normal, then
if (result.type() == Completion::Type::Normal) {
// a. Set result to the result of evaluating script.
result = script.execute(*this);
}
// 14. If result.[[Type]] is normal and result.[[Value]] is empty, then
if (result.type() == Completion::Type::Normal && !result.value().has_value()) {
// a. Set result to NormalCompletion(undefined).
result = normal_completion(js_undefined());
}
// FIXME: 15. Suspend scriptContext and remove it from the execution context stack.
vm.pop_execution_context();
// 16. Assert: The execution context stack is not empty.
VERIFY(!vm.execution_context_stack().is_empty());
// FIXME: 17. Resume the context that is now on the top of the execution context stack as the running execution context.
// At this point we may have already run any queued promise jobs via on_call_stack_emptied,
// in which case this is a no-op.
// FIXME: These three should be moved out of Interpreter::run and give the host an option to run these, as it's up to the host when these get run.
// https://tc39.es/ecma262/#sec-jobs for jobs and https://tc39.es/ecma262/#_ref_3508 for ClearKeptObjects
// finish_execution_generation is particularly an issue for LibWeb, as the HTML spec wants to run it specifically after performing a microtask checkpoint.
// The promise and registry cleanup queues don't cause LibWeb an issue, as LibWeb overrides the hooks that push onto these queues.
vm.run_queued_promise_jobs();
vm.run_queued_finalization_registry_cleanup_jobs();
vm.finish_execution_generation();
// 18. Return ? result.
if (result.is_abrupt()) {
VERIFY(result.type() == Completion::Type::Throw);
return result.release_error();
}
VERIFY(result.value().has_value());
return *result.value();
}
ThrowCompletionOr<Value> Interpreter::run(SourceTextModule& module)
{
// FIXME: This is not a entry point as defined in the spec, but is convenient.
// To avoid work we use link_and_eval_module however that can already be
// dangerous if the vm loaded other modules.
auto& vm = this->vm();
VM::InterpreterExecutionScope scope(*this);
TRY(vm.link_and_eval_module({}, module));
vm.run_queued_promise_jobs();
vm.run_queued_finalization_registry_cleanup_jobs();
return js_undefined();
}
Realm& Interpreter::realm()
{
return static_cast<Realm&>(*m_realm.cell());
}
Realm const& Interpreter::realm() const
{
return static_cast<Realm const&>(*m_realm.cell());
}
}