
Now that we build lines incrementally, we no longer need the atomic line splitting API. The new InlineLevelIterator and LineBuilder setup does have some regressions from the old behavior, but we can deal with them as we go.
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/LineBox.h>
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namespace Web::Layout {
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// https://www.w3.org/TR/css-display/#block-container
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class BlockContainer : public Box {
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public:
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BlockContainer(DOM::Document&, DOM::Node*, NonnullRefPtr<CSS::StyleProperties>);
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BlockContainer(DOM::Document&, DOM::Node*, CSS::ComputedValues);
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virtual ~BlockContainer() override;
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virtual void paint(PaintContext&, PaintPhase) override;
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virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const override;
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BlockContainer* previous_sibling() { return verify_cast<BlockContainer>(Node::previous_sibling()); }
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const BlockContainer* previous_sibling() const { return verify_cast<BlockContainer>(Node::previous_sibling()); }
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BlockContainer* next_sibling() { return verify_cast<BlockContainer>(Node::next_sibling()); }
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const BlockContainer* next_sibling() const { return verify_cast<BlockContainer>(Node::next_sibling()); }
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template<typename Callback>
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void for_each_fragment(Callback);
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template<typename Callback>
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void for_each_fragment(Callback) const;
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bool is_scrollable() const;
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const Gfx::FloatPoint& scroll_offset() const { return m_scroll_offset; }
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void set_scroll_offset(const Gfx::FloatPoint&);
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Vector<LineBox>& line_boxes() { return m_line_boxes; }
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const Vector<LineBox>& line_boxes() const { return m_line_boxes; }
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LineBox& ensure_last_line_box();
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LineBox& add_line_box();
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protected:
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Vector<LineBox> m_line_boxes;
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private:
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virtual bool is_block_container() const final { return true; }
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virtual bool wants_mouse_events() const override { return false; }
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virtual bool handle_mousewheel(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y) override;
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bool should_clip_overflow() const;
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Gfx::FloatPoint m_scroll_offset;
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};
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template<>
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inline bool Node::fast_is<BlockContainer>() const { return is_block_container(); }
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template<typename Callback>
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void BlockContainer::for_each_fragment(Callback callback)
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{
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for (auto& line_box : line_boxes()) {
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for (auto& fragment : line_box.fragments()) {
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if (callback(fragment) == IterationDecision::Break)
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return;
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}
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}
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}
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template<typename Callback>
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void BlockContainer::for_each_fragment(Callback callback) const
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{
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for (auto& line_box : line_boxes()) {
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for (auto& fragment : line_box.fragments()) {
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if (callback(fragment) == IterationDecision::Break)
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return;
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}
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}
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}
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}
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