ladybird/Libraries/LibWeb/HTML/UserActivation.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

46 lines
1.4 KiB
C++

/*
* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/UserActivationPrototype.h>
#include <LibWeb/HTML/UserActivation.h>
#include <LibWeb/HTML/Window.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(UserActivation);
WebIDL::ExceptionOr<JS::NonnullGCPtr<UserActivation>> UserActivation::construct_impl(JS::Realm& realm)
{
return realm.create<UserActivation>(realm);
}
UserActivation::UserActivation(JS::Realm& realm)
: PlatformObject(realm)
{
}
void UserActivation::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(UserActivation);
}
// https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-hasbeenactive
bool UserActivation::has_been_active() const
{
// The hasBeenActive getter steps are to return true if this's relevant global object has sticky activation, and false otherwise.
return verify_cast<HTML::Window>(relevant_global_object(*this)).has_sticky_activation();
}
// https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-isactive
bool UserActivation::is_active() const
{
// The isActive getter steps are to return true if this's relevant global object has transient activation, and false otherwise.
return verify_cast<HTML::Window>(relevant_global_object(*this)).has_transient_activation();
}
}