
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) 2023, Andrew Kaster <akaster@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/NavigationTransitionPrototype.h>
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#include <LibWeb/HTML/NavigationHistoryEntry.h>
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#include <LibWeb/HTML/NavigationTransition.h>
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#include <LibWeb/WebIDL/Promise.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(NavigationTransition);
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JS::NonnullGCPtr<NavigationTransition> NavigationTransition::create(JS::Realm& realm, Bindings::NavigationType navigation_type, JS::NonnullGCPtr<NavigationHistoryEntry> from_entry, JS::NonnullGCPtr<WebIDL::Promise> finished_promise)
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{
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return realm.create<NavigationTransition>(realm, navigation_type, from_entry, finished_promise);
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}
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NavigationTransition::NavigationTransition(JS::Realm& realm, Bindings::NavigationType navigation_type, JS::NonnullGCPtr<NavigationHistoryEntry> from_entry, JS::NonnullGCPtr<WebIDL::Promise> finished_promise)
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: Bindings::PlatformObject(realm)
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, m_navigation_type(navigation_type)
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, m_from_entry(from_entry)
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, m_finished_promise(finished_promise)
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{
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}
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NavigationTransition::~NavigationTransition() = default;
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void NavigationTransition::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(NavigationTransition);
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}
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void NavigationTransition::visit_edges(JS::Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_from_entry);
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visitor.visit(m_finished_promise);
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}
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}
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