ladybird/Userland/Libraries/LibWeb/HTML/HTMLObjectElement.h
Timothy Flynn 7774c9bb9e LibWeb: Update HTMLObjectElement's children on fallback state changes
This is another event upon which the task to determine an object's
respresentation must be queued:

    * one of the element's ancestor object elements changes to or from
      showing its fallback content

For example, on Acid2, the image for the eyes is nested below an object
that is designed to fail to load. This ensures the eyes will render as
the fallback of the failed parent object.
2022-03-23 21:26:35 +01:00

55 lines
1.6 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibCore/Forward.h>
#include <LibGfx/Forward.h>
#include <LibWeb/HTML/FormAssociatedElement.h>
#include <LibWeb/Loader/ImageLoader.h>
namespace Web::HTML {
class HTMLObjectElement final
: public FormAssociatedElement
, public ResourceClient {
public:
using WrapperType = Bindings::HTMLObjectElementWrapper;
HTMLObjectElement(DOM::Document&, DOM::QualifiedName);
virtual ~HTMLObjectElement() override;
virtual void parse_attribute(const FlyString& name, const String& value) override;
String data() const;
void set_data(String const& data) { set_attribute(HTML::AttributeNames::data, data); }
String type() const { return attribute(HTML::AttributeNames::type); }
// ^FormAssociatedElement
// https://html.spec.whatwg.org/multipage/forms.html#category-listed
virtual bool is_listed() const override { return true; }
private:
virtual RefPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
void queue_element_task_to_run_object_representation_steps();
void run_object_representation_handler_steps(StringView resource_type);
void run_object_representation_completed_steps();
void run_object_representation_fallback_steps();
void convert_resource_to_image();
void update_layout_and_child_objects();
// ^ResourceClient
virtual void resource_did_load() override;
virtual void resource_did_fail() override;
Optional<ImageLoader> m_image_loader;
bool m_should_show_fallback_content { false };
};
}