
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
650 lines
27 KiB
C++
650 lines
27 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibCore/EventLoop.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibWeb/Bindings/MainThreadVM.h>
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#include <LibWeb/CSS/FontFaceSet.h>
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#include <LibWeb/CSS/StyleComputer.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/HTML/EventLoop/EventLoop.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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#include <LibWeb/HTML/TraversableNavigable.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/HighResolutionTime/Performance.h>
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#include <LibWeb/HighResolutionTime/TimeOrigin.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Platform/EventLoopPlugin.h>
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#include <LibWeb/Platform/Timer.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(EventLoop);
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EventLoop::EventLoop(Type type)
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: m_type(type)
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{
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m_task_queue = heap().allocate<TaskQueue>(*this);
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m_microtask_queue = heap().allocate<TaskQueue>(*this);
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m_rendering_task_function = GC::create_function(heap(), [this] {
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update_the_rendering();
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});
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}
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EventLoop::~EventLoop() = default;
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void EventLoop::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_task_queue);
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visitor.visit(m_microtask_queue);
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visitor.visit(m_currently_running_task);
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visitor.visit(m_backup_incumbent_realm_stack);
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visitor.visit(m_rendering_task_function);
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visitor.visit(m_system_event_loop_timer);
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}
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void EventLoop::schedule()
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{
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if (!m_system_event_loop_timer) {
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m_system_event_loop_timer = Platform::Timer::create_single_shot(heap(), 0, GC::create_function(heap(), [this] {
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process();
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}));
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}
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if (!m_system_event_loop_timer->is_active())
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m_system_event_loop_timer->restart();
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}
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EventLoop& main_thread_event_loop()
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{
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return *static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
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void EventLoop::spin_until(GC::Ref<GC::Function<bool()>> goal_condition)
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{
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// FIXME: The spec wants us to do the rest of the enclosing algorithm (i.e. the caller)
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// in the context of the currently running task on entry. That's not possible with this implementation.
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// 1. Let task be the event loop's currently running task.
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// 2. Let task source be task's source.
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// 3. Let old stack be a copy of the JavaScript execution context stack.
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// 4. Empty the JavaScript execution context stack.
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auto& vm = this->vm();
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vm.save_execution_context_stack();
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vm.clear_execution_context_stack();
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// 5. Perform a microtask checkpoint.
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perform_a_microtask_checkpoint();
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// 6. In parallel:
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// 1. Wait until the condition goal is met.
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// 2. Queue a task on task source to:
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// 1. Replace the JavaScript execution context stack with old stack.
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// 2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
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// NOTE: This is achieved by returning from the function.
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Platform::EventLoopPlugin::the().spin_until(GC::create_function(heap(), [this, goal_condition] {
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if (goal_condition->function()())
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return true;
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if (m_task_queue->has_runnable_tasks()) {
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schedule();
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// FIXME: Remove the platform event loop plugin so that this doesn't look out of place
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Core::EventLoop::current().wake();
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}
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return goal_condition->function()();
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}));
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vm.restore_execution_context_stack();
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// 7. Stop task, allowing whatever algorithm that invoked it to resume.
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// NOTE: This is achieved by returning from the function.
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}
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void EventLoop::spin_processing_tasks_with_source_until(Task::Source source, GC::Ref<GC::Function<bool()>> goal_condition)
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{
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auto& vm = this->vm();
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vm.save_execution_context_stack();
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vm.clear_execution_context_stack();
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perform_a_microtask_checkpoint();
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// NOTE: HTML event loop processing steps could run a task with arbitrary source
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m_skip_event_loop_processing_steps = true;
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Platform::EventLoopPlugin::the().spin_until(GC::create_function(heap(), [this, source, goal_condition] {
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if (goal_condition->function()())
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return true;
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if (m_task_queue->has_runnable_tasks()) {
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auto tasks = m_task_queue->take_tasks_matching([&](auto& task) {
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return task.source() == source && task.is_runnable();
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});
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for (auto& task : tasks) {
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m_currently_running_task = task.ptr();
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task->execute();
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m_currently_running_task = nullptr;
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}
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}
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// FIXME: Remove the platform event loop plugin so that this doesn't look out of place
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Core::EventLoop::current().wake();
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return goal_condition->function()();
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}));
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m_skip_event_loop_processing_steps = false;
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schedule();
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vm.restore_execution_context_stack();
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
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void EventLoop::process()
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{
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if (m_skip_event_loop_processing_steps)
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return;
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// 1. Let oldestTask and taskStartTime be null.
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GC::Ptr<Task> oldest_task;
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[[maybe_unused]] double task_start_time = 0;
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// 2. If the event loop has a task queue with at least one runnable task, then:
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if (m_task_queue->has_runnable_tasks()) {
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// 1. Let taskQueue be one such task queue, chosen in an implementation-defined manner.
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auto task_queue = m_task_queue;
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// 2. Set taskStartTime to the unsafe shared current time.
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task_start_time = HighResolutionTime::unsafe_shared_current_time();
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// 3. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
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oldest_task = task_queue->take_first_runnable();
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// FIXME: 4. If oldestTask's document is not null, then record task start time given taskStartTime and oldestTask's document.
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// 5. Set the event loop's currently running task to oldestTask.
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m_currently_running_task = oldest_task.ptr();
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// 6. Perform oldestTask's steps.
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oldest_task->execute();
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// 7. Set the event loop's currently running task back to null.
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m_currently_running_task = nullptr;
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// 8. Perform a microtask checkpoint.
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perform_a_microtask_checkpoint();
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}
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// 3. Let taskEndTime be the unsafe shared current time. [HRT]
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[[maybe_unused]] auto task_end_time = HighResolutionTime::unsafe_shared_current_time();
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// 4. If oldestTask is not null, then:
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if (oldest_task) {
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// FIXME: 1. Let top-level browsing contexts be an empty set.
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// FIXME: 2. For each environment settings object settings of oldestTask's script evaluation environment settings object set:
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// FIXME: 2.1. Let global be settings's global object.
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// FIXME: 2.2. If global is not a Window object, then continue.
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// FIXME: 2.3. If global's browsing context is null, then continue.
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// FIXME: 2.4. Let tlbc be global's browsing context's top-level browsing context.
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// FIXME: 2.5. If tlbc is not null, then append it to top-level browsing contexts.
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// FIXME: 3. Report long tasks, passing in taskStartTime, taskEndTime, top-level browsing contexts, and oldestTask.
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// FIXME: 4. If oldestTask's document is not null, then record task end time given taskEndTime and oldestTask's document.
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}
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// 5. If this is a window event loop that has no runnable task in this event loop's task queues, then:
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if (m_type == Type::Window && !m_task_queue->has_runnable_tasks()) {
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// 1. Set this event loop's last idle period start time to the unsafe shared current time.
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m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
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// 2. Let computeDeadline be the following steps:
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// Implemented in EventLoop::compute_deadline()
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// 3. For each win of the same-loop windows for this event loop, perform the start an idle period algorithm for win with the following step: return the result of calling computeDeadline, coarsened given win's relevant settings object's cross-origin isolated capability. [REQUESTIDLECALLBACK]
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for (auto& win : same_loop_windows()) {
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win->start_an_idle_period();
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}
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}
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// If there are eligible tasks in the queue, schedule a new round of processing. :^)
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if (m_task_queue->has_runnable_tasks() || (!m_microtask_queue->is_empty() && !m_performing_a_microtask_checkpoint)) {
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schedule();
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}
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
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void EventLoop::queue_task_to_update_the_rendering()
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{
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// FIXME: 1. Wait until at least one navigable whose active document's relevant agent's event loop is eventLoop might have a rendering opportunity.
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// 2. Set eventLoop's last render opportunity time to the unsafe shared current time.
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m_last_render_opportunity_time = HighResolutionTime::unsafe_shared_current_time();
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// OPTIMIZATION: If there are already rendering tasks in the queue, we don't need to queue another one.
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if (m_task_queue->has_rendering_tasks()) {
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return;
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}
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// 3. For each navigable that has a rendering opportunity, queue a global task on the rendering task source given navigable's active window to update the rendering:
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for (auto& navigable : all_navigables()) {
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if (!navigable->is_traversable())
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continue;
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if (!navigable->has_a_rendering_opportunity())
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continue;
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auto document = navigable->active_document();
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if (!document)
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continue;
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if (document->is_decoded_svg())
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continue;
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queue_global_task(Task::Source::Rendering, *navigable->active_window(), *m_rendering_task_function);
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}
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}
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void EventLoop::update_the_rendering()
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{
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VERIFY(!m_is_running_rendering_task);
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m_is_running_rendering_task = true;
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ScopeGuard const guard = [this] {
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m_is_running_rendering_task = false;
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};
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// FIXME: 1. Let frameTimestamp be eventLoop's last render opportunity time.
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// FIXME: 2. Let docs be all fully active Document objects whose relevant agent's event loop is eventLoop, sorted arbitrarily except that the following conditions must be met:
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auto docs = documents_in_this_event_loop();
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docs.remove_all_matching([&](auto& document) {
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return !document->is_fully_active();
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});
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// 3. Filter non-renderable documents: Remove from docs any Document object doc for which any of the following are true:
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docs.remove_all_matching([&](auto const& document) {
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auto navigable = document->navigable();
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if (!navigable)
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return true;
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// FIXME: doc is render-blocked;
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// doc's visibility state is "hidden";
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if (document->hidden())
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return true;
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// FIXME: doc's rendering is suppressed for view transitions; or
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// doc's node navigable doesn't currently have a rendering opportunity.
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if (!navigable->has_a_rendering_opportunity())
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return true;
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return false;
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});
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// FIXME: 4. Unnecessary rendering: Remove from docs any Document object doc for which all of the following are true:
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// FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
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// FIXME: 6. For each doc of docs, reveal doc.
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// FIXME: 7. For each doc of docs, flush autofocus candidates for doc if its node navigable is a top-level traversable.
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// 8. For each doc of docs, run the resize steps for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->run_the_resize_steps();
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}
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// 9. For each doc of docs, run the scroll steps for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->run_the_scroll_steps();
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}
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// 10. For each doc of docs, evaluate media queries and report changes for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->evaluate_media_queries_and_report_changes();
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}
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// 11. For each doc of docs, update animations and send events for doc, passing in relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp [WEBANIMATIONS]
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for (auto& document : docs) {
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document->update_animations_and_send_events(document->window()->performance()->now());
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};
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// FIXME: 12. For each doc of docs, run the fullscreen steps for doc. [FULLSCREEN]
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// FIXME: 13. For each doc of docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
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// 14. For each doc of docs, run the animation frame callbacks for doc, passing in the relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp.
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auto now = HighResolutionTime::unsafe_shared_current_time();
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for (auto& document : docs) {
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run_animation_frame_callbacks(*document, now);
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}
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// FIXME: 15. Let unsafeStyleAndLayoutStartTime be the unsafe shared current time.
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// 16. For each doc of docs:
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for (auto& document : docs) {
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// 1. Let resizeObserverDepth be 0.
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size_t resize_observer_depth = 0;
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// 2. While true:
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while (true) {
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// 1. Recalculate styles and update layout for doc.
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// NOTE: Recalculation of styles is handled by update_layout()
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document->update_layout();
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// FIXME: 2. Let hadInitialVisibleContentVisibilityDetermination be false.
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// FIXME: 3. For each element element with 'auto' used value of 'content-visibility':
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// FIXME: 4. If hadInitialVisibleContentVisibilityDetermination is true, then continue.
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// 5. Gather active resize observations at depth resizeObserverDepth for doc.
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document->gather_active_observations_at_depth(resize_observer_depth);
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// 6. If doc has active resize observations:
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if (document->has_active_resize_observations()) {
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// 1. Set resizeObserverDepth to the result of broadcasting active resize observations given doc.
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resize_observer_depth = document->broadcast_active_resize_observations();
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// 2. Continue.
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continue;
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}
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// 7. Otherwise, break.
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break;
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}
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// 3. If doc has skipped resize observations, then deliver resize loop error given doc.
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if (document->has_skipped_resize_observations()) {
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// FIXME: Deliver resize loop error.
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}
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}
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// FIXME: 17. For each doc of docs, if the focused area of doc is not a focusable area, then run the focusing steps for doc's viewport, and set doc's relevant global object's navigation API's focus changed during ongoing navigation to false.
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// FIXME: 18. For each doc of docs, perform pending transition operations for doc. [CSSVIEWTRANSITIONS]
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// 19. For each doc of docs, run the update intersection observations steps for doc, passing in the relative high resolution time given now and doc's relevant global object as the timestamp. [INTERSECTIONOBSERVER]
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for (auto& document : docs) {
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document->run_the_update_intersection_observations_steps(now);
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}
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// FIXME: 20. For each doc of docs, record rendering time for doc given unsafeStyleAndLayoutStartTime.
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// FIXME: 21. For each doc of docs, mark paint timing for doc.
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// 22. For each doc of docs, update the rendering or user interface of doc and its node navigable to reflect the current state.
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for (auto& document : docs) {
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document->page().client().process_screenshot_requests();
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auto navigable = document->navigable();
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if (navigable && document->needs_repaint()) {
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auto* browsing_context = document->browsing_context();
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auto& page = browsing_context->page();
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if (navigable->is_traversable()) {
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VERIFY(page.client().is_ready_to_paint());
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page.client().paint_next_frame();
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}
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}
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}
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// 23. For each doc of docs, process top layer removals given doc.
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for (auto& document : docs) {
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document->process_top_layer_removals();
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}
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for (auto& document : docs) {
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if (document->readiness() == HTML::DocumentReadyState::Complete && document->style_computer().number_of_css_font_faces_with_loading_in_progress() == 0) {
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HTML::TemporaryExecutionContext context(document->realm(), HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
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document->fonts()->resolve_ready_promise();
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}
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}
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-task
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TaskID queue_a_task(HTML::Task::Source source, GC::Ptr<EventLoop> event_loop, GC::Ptr<DOM::Document> document, GC::Ref<GC::Function<void()>> steps)
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{
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// 1. If event loop was not given, set event loop to the implied event loop.
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if (!event_loop)
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event_loop = main_thread_event_loop();
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// FIXME: 2. If document was not given, set document to the implied document.
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// 3. Let task be a new task.
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// 4. Set task's steps to steps.
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// 5. Set task's source to source.
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// 6. Set task's document to the document.
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// 7. Set task's script evaluation environment settings object set to an empty set.
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auto task = HTML::Task::create(event_loop->vm(), source, document, steps);
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// 8. Let queue be the task queue to which source is associated on event loop.
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auto& queue = source == HTML::Task::Source::Microtask ? event_loop->microtask_queue() : event_loop->task_queue();
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// 9. Append task to queue.
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queue.add(task);
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return queue.last_added_task()->id();
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
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TaskID queue_global_task(HTML::Task::Source source, JS::Object& global_object, GC::Ref<GC::Function<void()>> steps)
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{
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// 1. Let event loop be global's relevant agent's event loop.
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auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
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auto& event_loop = global_custom_data.event_loop;
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// 2. Let document be global's associated Document, if global is a Window object; otherwise null.
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DOM::Document* document { nullptr };
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if (is<HTML::Window>(global_object)) {
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auto& window_object = verify_cast<HTML::Window>(global_object);
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document = &window_object.associated_document();
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}
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// 3. Queue a task given source, event loop, document, and steps.
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return queue_a_task(source, *event_loop, document, steps);
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}
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// https://html.spec.whatwg.org/#queue-a-microtask
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void queue_a_microtask(DOM::Document const* document, GC::Ref<GC::Function<void()>> steps)
|
|
{
|
|
// 1. If event loop was not given, set event loop to the implied event loop.
|
|
auto& event_loop = HTML::main_thread_event_loop();
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|
|
|
// FIXME: 2. If document was not given, set document to the implied document.
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|
|
|
// 3. Let microtask be a new task.
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|
// 4. Set microtask's steps to steps.
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|
// 5. Set microtask's source to the microtask task source.
|
|
// 6. Set microtask's document to document.
|
|
auto& vm = event_loop.vm();
|
|
auto microtask = HTML::Task::create(vm, HTML::Task::Source::Microtask, document, steps);
|
|
|
|
// FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
|
|
|
|
// 8. Enqueue microtask on event loop's microtask queue.
|
|
event_loop.microtask_queue().enqueue(microtask);
|
|
}
|
|
|
|
void perform_a_microtask_checkpoint()
|
|
{
|
|
main_thread_event_loop().perform_a_microtask_checkpoint();
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
|
|
void EventLoop::perform_a_microtask_checkpoint()
|
|
{
|
|
// 1. If the event loop's performing a microtask checkpoint is true, then return.
|
|
if (m_performing_a_microtask_checkpoint)
|
|
return;
|
|
|
|
// 2. Set the event loop's performing a microtask checkpoint to true.
|
|
m_performing_a_microtask_checkpoint = true;
|
|
|
|
// 3. While the event loop's microtask queue is not empty:
|
|
while (!m_microtask_queue->is_empty()) {
|
|
// 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
|
|
auto oldest_microtask = m_microtask_queue->dequeue();
|
|
|
|
// 2. Set the event loop's currently running task to oldestMicrotask.
|
|
m_currently_running_task = oldest_microtask;
|
|
|
|
// 3. Run oldestMicrotask.
|
|
oldest_microtask->execute();
|
|
|
|
// 4. Set the event loop's currently running task back to null.
|
|
m_currently_running_task = nullptr;
|
|
}
|
|
|
|
// 4. For each environment settings object settingsObject whose responsible event loop is this event loop, notify about rejected promises given settingsObject's global object.
|
|
for (auto& environment_settings_object : m_related_environment_settings_objects) {
|
|
auto* global = dynamic_cast<HTML::WindowOrWorkerGlobalScopeMixin*>(&environment_settings_object->global_object());
|
|
VERIFY(global);
|
|
global->notify_about_rejected_promises({});
|
|
}
|
|
|
|
// FIXME: 5. Cleanup Indexed Database transactions.
|
|
|
|
// 6. Perform ClearKeptObjects().
|
|
vm().finish_execution_generation();
|
|
|
|
// 7. Set the event loop's performing a microtask checkpoint to false.
|
|
m_performing_a_microtask_checkpoint = false;
|
|
|
|
// FIXME: 8. Record timing info for microtask checkpoint.
|
|
}
|
|
|
|
Vector<GC::Root<DOM::Document>> EventLoop::documents_in_this_event_loop() const
|
|
{
|
|
Vector<GC::Root<DOM::Document>> documents;
|
|
for (auto& document : m_documents) {
|
|
VERIFY(document);
|
|
if (document->is_decoded_svg())
|
|
continue;
|
|
documents.append(GC::make_root(*document));
|
|
}
|
|
return documents;
|
|
}
|
|
|
|
void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
|
|
{
|
|
m_documents.append(&document);
|
|
}
|
|
|
|
void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
|
|
{
|
|
bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
|
|
VERIFY(did_remove);
|
|
}
|
|
|
|
void EventLoop::push_onto_backup_incumbent_realm_stack(JS::Realm& realm)
|
|
{
|
|
m_backup_incumbent_realm_stack.append(realm);
|
|
}
|
|
|
|
void EventLoop::pop_backup_incumbent_realm_stack()
|
|
{
|
|
m_backup_incumbent_realm_stack.take_last();
|
|
}
|
|
|
|
JS::Realm& EventLoop::top_of_backup_incumbent_realm_stack()
|
|
{
|
|
return m_backup_incumbent_realm_stack.last();
|
|
}
|
|
|
|
void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
|
|
{
|
|
m_related_environment_settings_objects.append(&environment_settings_object);
|
|
}
|
|
|
|
void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
|
|
{
|
|
bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry == &environment_settings_object; });
|
|
VERIFY(did_remove);
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
|
|
Vector<GC::Root<HTML::Window>> EventLoop::same_loop_windows() const
|
|
{
|
|
Vector<GC::Root<HTML::Window>> windows;
|
|
for (auto& document : documents_in_this_event_loop()) {
|
|
if (document->is_fully_active())
|
|
windows.append(GC::make_root(document->window()));
|
|
}
|
|
return windows;
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
|
|
double EventLoop::compute_deadline() const
|
|
{
|
|
// 1. Let deadline be this event loop's last idle period start time plus 50.
|
|
auto deadline = m_last_idle_period_start_time + 50;
|
|
// 2. Let hasPendingRenders be false.
|
|
auto has_pending_renders = false;
|
|
// 3. For each windowInSameLoop of the same-loop windows for this event loop:
|
|
for (auto& window : same_loop_windows()) {
|
|
// 1. If windowInSameLoop's map of animation frame callbacks is not empty,
|
|
// or if the user agent believes that the windowInSameLoop might have pending rendering updates,
|
|
// set hasPendingRenders to true.
|
|
if (window->has_animation_frame_callbacks())
|
|
has_pending_renders = true;
|
|
// FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
|
|
// FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
|
|
}
|
|
// 4. If hasPendingRenders is true, then:
|
|
if (has_pending_renders) {
|
|
// 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
|
|
// FIXME: Hardcoded to 60Hz
|
|
auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
|
|
// 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
|
|
if (next_render_deadline < deadline)
|
|
return next_render_deadline;
|
|
}
|
|
// 5. Return deadline.
|
|
return deadline;
|
|
}
|
|
|
|
EventLoop::PauseHandle::PauseHandle(EventLoop& event_loop, JS::Object const& global, HighResolutionTime::DOMHighResTimeStamp time_before_pause)
|
|
: event_loop(event_loop)
|
|
, global(global)
|
|
, time_before_pause(time_before_pause)
|
|
{
|
|
}
|
|
|
|
EventLoop::PauseHandle::~PauseHandle()
|
|
{
|
|
event_loop->unpause({}, *global, time_before_pause);
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/webappapis.html#pause
|
|
EventLoop::PauseHandle EventLoop::pause()
|
|
{
|
|
// 1. Let global be the current global object.
|
|
auto& global = current_principal_global_object();
|
|
|
|
// 2. Let timeBeforePause be the current high resolution time given global.
|
|
auto time_before_pause = HighResolutionTime::current_high_resolution_time(global);
|
|
|
|
// 3. If necessary, update the rendering or user interface of any Document or navigable to reflect the current state.
|
|
if (!m_is_running_rendering_task)
|
|
update_the_rendering();
|
|
|
|
// 4. Wait until the condition goal is met. While a user agent has a paused task, the corresponding event loop must
|
|
// not run further tasks, and any script in the currently running task must block. User agents should remain
|
|
// responsive to user input while paused, however, albeit in a reduced capacity since the event loop will not be
|
|
// doing anything.
|
|
m_execution_paused = true;
|
|
|
|
return PauseHandle { *this, global, time_before_pause };
|
|
}
|
|
|
|
void EventLoop::unpause(Badge<PauseHandle>, JS::Object const& global, HighResolutionTime::DOMHighResTimeStamp time_before_pause)
|
|
{
|
|
m_execution_paused = false;
|
|
|
|
// FIXME: 5. Record pause duration given the duration from timeBeforePause to the current high resolution time given global.
|
|
[[maybe_unused]] auto pause_duration = HighResolutionTime::current_high_resolution_time(global) - time_before_pause;
|
|
}
|
|
|
|
}
|