ladybird/Userland/Libraries/LibWeb/Layout/TextNode.h
Andreas Kling cb0c5390ff LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to
layout nodes.

The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
2022-03-11 00:21:49 +01:00

68 lines
2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Utf8View.h>
#include <LibWeb/DOM/Text.h>
#include <LibWeb/Layout/Node.h>
namespace Web::Layout {
class LineBoxFragment;
class TextNode : public Node {
public:
TextNode(DOM::Document&, DOM::Text&);
virtual ~TextNode() override;
const DOM::Text& dom_node() const { return static_cast<const DOM::Text&>(*Node::dom_node()); }
const String& text_for_rendering() const { return m_text_for_rendering; }
virtual void paint_fragment(PaintContext&, const LineBoxFragment&, Painting::PaintPhase) const override;
struct Chunk {
Utf8View view;
size_t start { 0 };
size_t length { 0 };
bool has_breaking_newline { false };
bool is_all_whitespace { false };
};
class ChunkIterator {
public:
ChunkIterator(StringView text, LayoutMode, bool wrap_lines, bool respect_linebreaks);
Optional<Chunk> next();
private:
Optional<Chunk> try_commit_chunk(Utf8View::Iterator const& start, Utf8View::Iterator const& end, bool has_breaking_newline, bool must_commit = false) const;
const LayoutMode m_layout_mode;
const bool m_wrap_lines;
const bool m_respect_linebreaks;
bool m_last_was_space { false };
bool m_last_was_newline { false };
Utf8View m_utf8_view;
Utf8View::Iterator m_iterator;
};
void compute_text_for_rendering(bool collapse, bool previous_is_empty_or_ends_in_whitespace);
virtual RefPtr<Painting::Paintable> create_paintable() const override;
private:
virtual bool is_text_node() const final { return true; }
void paint_cursor_if_needed(PaintContext&, const LineBoxFragment&) const;
void paint_text_decoration(Gfx::Painter&, LineBoxFragment const&) const;
String m_text_for_rendering;
};
template<>
inline bool Node::fast_is<TextNode>() const { return is_text_node(); }
}