
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
39 lines
1,002 B
C++
39 lines
1,002 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/PerformancePrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/HighResolutionTime/Performance.h>
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namespace Web::HighResolutionTime {
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Performance::Performance(HTML::Window& window)
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: DOM::EventTarget(window.realm())
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, m_window(window)
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, m_timing(make<NavigationTiming::PerformanceTiming>(window))
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{
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set_prototype(&window.ensure_web_prototype<Bindings::PerformancePrototype>("Performance"));
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m_timer.start();
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}
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Performance::~Performance() = default;
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void Performance::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_window.ptr());
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}
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double Performance::time_origin() const
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{
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auto origin = m_timer.origin_time();
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return (origin.tv_sec * 1000.0) + (origin.tv_usec / 1000.0);
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}
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}
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