
This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
47 lines
988 B
C++
47 lines
988 B
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/MessageChannel.h>
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#include <LibWeb/HTML/MessagePort.h>
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namespace Web::HTML {
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MessageChannel::MessageChannel(HTML::Window& window)
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{
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// 1. Set this's port 1 to a new MessagePort in this's relevant Realm.
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m_port1 = JS::make_handle(*MessagePort::create(window));
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// 2. Set this's port 2 to a new MessagePort in this's relevant Realm.
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m_port2 = JS::make_handle(*MessagePort::create(window));
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// 3. Entangle this's port 1 and this's port 2.
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m_port1->entangle_with(*m_port2);
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}
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MessageChannel::~MessageChannel() = default;
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MessagePort* MessageChannel::port1()
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{
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return m_port1;
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}
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MessagePort* MessageChannel::port2()
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{
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return m_port2;
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}
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MessagePort const* MessageChannel::port1() const
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{
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return m_port1;
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}
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MessagePort const* MessageChannel::port2() const
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{
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return m_port2;
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}
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}
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