ladybird/Userland/Libraries/LibJS/Bytecode/Interpreter.cpp
davidot 6fa600fce3 LibJS: Fix the execution context for the bytecode interpreter
Because we now push an execution context when creating the "normal"
interpreter without valid environments we have to check for that case
as well when running the bytecode interpreter.
2022-01-24 19:55:50 +00:00

226 lines
7.5 KiB
C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/TemporaryChange.h>
#include <LibJS/Bytecode/BasicBlock.h>
#include <LibJS/Bytecode/Instruction.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Bytecode/Op.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Realm.h>
namespace JS::Bytecode {
static Interpreter* s_current;
bool g_dump_bytecode = false;
Interpreter* Interpreter::current()
{
return s_current;
}
Interpreter::Interpreter(GlobalObject& global_object, Realm& realm)
: m_vm(global_object.vm())
, m_global_object(global_object)
, m_realm(realm)
{
VERIFY(!s_current);
s_current = this;
}
Interpreter::~Interpreter()
{
VERIFY(s_current == this);
s_current = nullptr;
}
Interpreter::ValueAndFrame Interpreter::run_and_return_frame(Executable const& executable, BasicBlock const* entry_point)
{
dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter will run unit {:p}", &executable);
TemporaryChange restore_executable { m_current_executable, &executable };
ExecutionContext execution_context(vm().heap());
if (vm().execution_context_stack().is_empty() || !vm().running_execution_context().lexical_environment) {
// The "normal" interpreter pushes an execution context without environment so in that case we also want to push one.
execution_context.this_value = &global_object();
static FlyString global_execution_context_name = "(*BC* global execution context)";
execution_context.function_name = global_execution_context_name;
execution_context.lexical_environment = &m_realm.global_environment();
execution_context.variable_environment = &m_realm.global_environment();
execution_context.realm = &m_realm;
// FIXME: How do we know if we're in strict mode? Maybe the Bytecode::Block should know this?
// execution_context.is_strict_mode = ???;
MUST(vm().push_execution_context(execution_context, global_object()));
}
auto block = entry_point ?: &executable.basic_blocks.first();
if (!m_manually_entered_frames.is_empty() && m_manually_entered_frames.last()) {
m_register_windows.append(make<RegisterWindow>(m_register_windows.last()));
} else {
m_register_windows.append(make<RegisterWindow>());
}
registers().resize(executable.number_of_registers);
registers()[Register::global_object_index] = Value(&global_object());
m_manually_entered_frames.append(false);
for (;;) {
Bytecode::InstructionStreamIterator pc(block->instruction_stream());
bool will_jump = false;
bool will_return = false;
while (!pc.at_end()) {
auto& instruction = *pc;
instruction.execute(*this);
if (vm().exception()) {
m_saved_exception = {};
if (m_unwind_contexts.is_empty())
break;
auto& unwind_context = m_unwind_contexts.last();
if (unwind_context.executable != m_current_executable)
break;
if (unwind_context.handler) {
block = unwind_context.handler;
unwind_context.handler = nullptr;
accumulator() = vm().exception()->value();
vm().clear_exception();
will_jump = true;
break;
}
if (unwind_context.finalizer) {
block = unwind_context.finalizer;
m_unwind_contexts.take_last();
will_jump = true;
m_saved_exception = Handle<Exception>::create(vm().exception());
vm().clear_exception();
break;
}
}
if (m_pending_jump.has_value()) {
block = m_pending_jump.release_value();
will_jump = true;
break;
}
if (!m_return_value.is_empty()) {
will_return = true;
break;
}
++pc;
}
if (will_return)
break;
if (pc.at_end() && !will_jump)
break;
if (vm().exception())
break;
}
dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter did run unit {:p}", &executable);
if constexpr (JS_BYTECODE_DEBUG) {
for (size_t i = 0; i < registers().size(); ++i) {
String value_string;
if (registers()[i].is_empty())
value_string = "(empty)";
else
value_string = registers()[i].to_string_without_side_effects();
dbgln("[{:3}] {}", i, value_string);
}
}
OwnPtr<RegisterWindow> frame;
if (!m_manually_entered_frames.last()) {
frame = m_register_windows.take_last();
m_manually_entered_frames.take_last();
}
Value exception_value;
if (vm().exception()) {
exception_value = vm().exception()->value();
vm().clear_exception();
}
auto return_value = m_return_value.value_or(js_undefined());
m_return_value = {};
// NOTE: The return value from a called function is put into $0 in the caller context.
if (!m_register_windows.is_empty())
m_register_windows.last()[0] = return_value;
// At this point we may have already run any queued promise jobs via on_call_stack_emptied,
// in which case this is a no-op.
vm().run_queued_promise_jobs();
if (vm().execution_context_stack().size() == 1)
vm().pop_execution_context();
vm().finish_execution_generation();
if (!exception_value.is_empty())
return { throw_completion(exception_value), move(frame) };
return { return_value, move(frame) };
}
void Interpreter::enter_unwind_context(Optional<Label> handler_target, Optional<Label> finalizer_target)
{
m_unwind_contexts.empend(m_current_executable, handler_target.has_value() ? &handler_target->block() : nullptr, finalizer_target.has_value() ? &finalizer_target->block() : nullptr);
}
void Interpreter::leave_unwind_context()
{
m_unwind_contexts.take_last();
}
void Interpreter::continue_pending_unwind(Label const& resume_label)
{
if (!m_saved_exception.is_null()) {
vm().set_exception(*m_saved_exception.cell());
m_saved_exception = {};
} else {
jump(resume_label);
}
}
AK::Array<OwnPtr<PassManager>, static_cast<UnderlyingType<Interpreter::OptimizationLevel>>(Interpreter::OptimizationLevel::__Count)> Interpreter::s_optimization_pipelines {};
Bytecode::PassManager& Interpreter::optimization_pipeline(Interpreter::OptimizationLevel level)
{
auto underlying_level = to_underlying(level);
VERIFY(underlying_level <= to_underlying(Interpreter::OptimizationLevel::__Count));
auto& entry = s_optimization_pipelines[underlying_level];
if (entry)
return *entry;
auto pm = make<PassManager>();
if (level == OptimizationLevel::Default) {
pm->add<Passes::GenerateCFG>();
pm->add<Passes::UnifySameBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::MergeBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::UnifySameBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::MergeBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::PlaceBlocks>();
} else {
VERIFY_NOT_REACHED();
}
auto& passes = *pm;
entry = move(pm);
return passes;
}
}