
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* Copyright (c) 2023, Shannon Booth <shannon@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/SVG/SVGElement.h>
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#include <LibWeb/SVG/SVGURIReference.h>
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namespace Web::SVG {
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// https://www.w3.org/TR/SVG/interact.html#InterfaceSVGScriptElement
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class SVGScriptElement
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: public SVGElement
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, public SVGURIReferenceMixin<SupportsXLinkHref::Yes> {
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WEB_PLATFORM_OBJECT(SVGScriptElement, SVGElement);
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GC_DECLARE_ALLOCATOR(SVGScriptElement);
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public:
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void process_the_script_element();
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void set_source_line_number(Badge<HTML::HTMLParser>, size_t source_line_number) { m_source_line_number = source_line_number; }
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protected:
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SVGScriptElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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private:
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virtual bool is_svg_script_element() const final { return true; }
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virtual void visit_edges(Cell::Visitor&) override;
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bool m_already_processed { false };
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GC::Ptr<HTML::ClassicScript> m_script;
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size_t m_source_line_number { 1 };
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<SVG::SVGScriptElement>() const { return is_svg_script_element(); }
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}
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