
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/HTML/HTMLDetailsElement.h>
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#include <LibWeb/HTML/HTMLSummaryElement.h>
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namespace Web::HTML {
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HTMLDetailsElement::HTMLDetailsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLDetailsElement::~HTMLDetailsElement() = default;
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WebIDL::ExceptionOr<void> HTMLDetailsElement::set_attribute(DeprecatedFlyString const& name, DeprecatedString const& value)
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{
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auto result = HTMLElement::set_attribute(name, value);
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if (result.is_exception())
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return result.exception();
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if (name == HTML::AttributeNames::open)
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run_details_notification_task_steps();
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return result;
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}
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void HTMLDetailsElement::remove_attribute(DeprecatedFlyString const& name)
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{
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HTMLElement::remove_attribute(name);
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if (name == HTML::AttributeNames::open)
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run_details_notification_task_steps();
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}
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#the-details-element:details-notification-task-steps
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void HTMLDetailsElement::run_details_notification_task_steps()
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{
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// Whenever the open attribute is added to or removed from a details element,
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// the user agent must queue an element task on the DOM manipulation task source given then details element that runs the following steps,
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// which are known as the details notification task steps, for this details element:
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queue_an_element_task(HTML::Task::Source::DOMManipulation, [this] {
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// 1. FIXME: If another task has been queued to run the details notification task steps for this details element, then return.
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// 2. Fire an event named toggle at the details element.
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dispatch_event(Web::DOM::Event::create(realm(), HTML::EventNames::toggle));
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});
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}
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void HTMLDetailsElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLDetailsElementPrototype>(realm, "HTMLDetailsElement"));
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}
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}
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