
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
36 lines
960 B
C++
36 lines
960 B
C++
/*
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* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/CSS/CSSStyleValue.h>
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#include <LibWeb/CSS/PropertyID.h>
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namespace Web::CSS {
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// https://www.w3.org/TR/css-animations-2/#cssanimation
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class CSSAnimation : public Animations::Animation {
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WEB_PLATFORM_OBJECT(CSSAnimation, Animations::Animation);
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GC_DECLARE_ALLOCATOR(CSSAnimation);
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public:
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static GC::Ref<CSSAnimation> create(JS::Realm&);
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FlyString const& animation_name() const { return id(); }
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virtual Animations::AnimationClass animation_class() const override;
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virtual Optional<int> class_specific_composite_order(GC::Ref<Animations::Animation> other) const override;
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private:
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explicit CSSAnimation(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual bool is_css_animation() const override { return true; }
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};
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}
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