
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/ItemListModel.h>
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namespace GUI {
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struct FontWeightNameMapping {
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constexpr FontWeightNameMapping(int w, const char* n)
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: weight(w)
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, name(n)
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{
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}
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int weight { 0 };
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StringView name;
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};
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static constexpr FontWeightNameMapping font_weight_names[] = {
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{ 100, "Thin" },
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{ 200, "Extra Light" },
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{ 300, "Light" },
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{ 400, "Regular" },
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{ 500, "Medium" },
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{ 600, "Semi Bold" },
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{ 700, "Bold" },
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{ 800, "Extra Bold" },
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{ 900, "Black" },
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{ 950, "Extra Black" },
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};
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static constexpr StringView weight_to_name(int weight)
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{
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for (auto& it : font_weight_names) {
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if (it.weight == weight)
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return it.name;
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}
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return {};
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}
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static constexpr int name_to_weight(StringView name)
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{
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for (auto& it : font_weight_names) {
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if (it.name == name)
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return it.weight;
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}
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return {};
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}
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class FontWeightListModel : public ItemListModel<int> {
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public:
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FontWeightListModel(const Vector<int>& weights)
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: ItemListModel(weights)
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{
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}
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virtual Variant data(const ModelIndex& index, ModelRole role) const override
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{
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if (role == ModelRole::Custom)
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return m_data.at(index.row());
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if (role == ModelRole::Display)
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return String(weight_to_name(m_data.at(index.row())));
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return ItemListModel::data(index, role);
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}
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};
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}
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