ladybird/Userland/Libraries/LibJS/Runtime/Realm.h
Linus Groh 2b8d5696ab LibJS: Allocate a Realm next to GlobalObject in Interpreter::create()
Also pass a Realm reference to the Bytecode::Interpreter constructor,
just like we pass the GlobalObject.
2021-09-12 11:10:20 +01:00

39 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS {
// 9.3 Realms, https://tc39.es/ecma262/#realm-record
class Realm final : public Cell {
public:
Realm() = default;
// 9.3.1 CreateRealm ( ), https://tc39.es/ecma262/#sec-createrealm
static Realm* create(VM& vm)
{
return vm.heap().allocate_without_global_object<Realm>();
}
void set_global_object(GlobalObject&, Object* this_value = nullptr);
[[nodiscard]] GlobalObject& global_object() const { return *m_global_object; }
[[nodiscard]] GlobalEnvironment& global_environment() const { return *m_global_environment; }
private:
virtual char const* class_name() const override { return "Realm"; }
virtual void visit_edges(Visitor&) override;
GlobalObject* m_global_object { nullptr }; // [[GlobalObject]]
GlobalEnvironment* m_global_environment { nullptr }; // [[GlobalEnv]]
};
}