
Also pass a Realm reference to the Bytecode::Interpreter constructor, just like we pass the GlobalObject.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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// 9.3 Realms, https://tc39.es/ecma262/#realm-record
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class Realm final : public Cell {
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public:
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Realm() = default;
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// 9.3.1 CreateRealm ( ), https://tc39.es/ecma262/#sec-createrealm
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static Realm* create(VM& vm)
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{
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return vm.heap().allocate_without_global_object<Realm>();
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}
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void set_global_object(GlobalObject&, Object* this_value = nullptr);
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[[nodiscard]] GlobalObject& global_object() const { return *m_global_object; }
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[[nodiscard]] GlobalEnvironment& global_environment() const { return *m_global_environment; }
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private:
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virtual char const* class_name() const override { return "Realm"; }
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virtual void visit_edges(Visitor&) override;
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GlobalObject* m_global_object { nullptr }; // [[GlobalObject]]
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GlobalEnvironment* m_global_environment { nullptr }; // [[GlobalEnv]]
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};
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}
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