ladybird/Userland/Libraries/LibAudio/PlaybackStream.cpp
Olekoop 6b88e43b3b LibAudio: Implement PlaybackStream for Android using Oboe
https://github.com/google/oboe

There are many ways to implement audio for Android, however this is
the recommended way to do it.
2024-07-21 16:09:36 -06:00

38 lines
1.4 KiB
C++

/*
* Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "PlaybackStream.h"
#include <AK/Platform.h>
#include <LibCore/ThreadedPromise.h>
#if defined(HAVE_PULSEAUDIO)
# include <LibAudio/PlaybackStreamPulseAudio.h>
#elif defined(AK_OS_MACOS)
# include <LibAudio/PlaybackStreamAudioUnit.h>
#elif defined(AK_OS_ANDROID)
# include <LibAudio/PlaybackStreamOboe.h>
#endif
namespace Audio {
ErrorOr<NonnullRefPtr<PlaybackStream>> PlaybackStream::create(OutputState initial_output_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback)
{
VERIFY(data_request_callback);
// Create the platform-specific implementation for this stream.
#if defined(HAVE_PULSEAUDIO)
return PlaybackStreamPulseAudio::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback));
#elif defined(AK_OS_MACOS)
return PlaybackStreamAudioUnit::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback));
#elif defined(AK_OS_ANDROID)
return PlaybackStreamOboe::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback));
#else
(void)initial_output_state, (void)sample_rate, (void)channels, (void)target_latency_ms;
return Error::from_string_literal("Audio output is not available for this platform");
#endif
}
}