
https://github.com/google/oboe There are many ways to implement audio for Android, however this is the recommended way to do it.
44 lines
1 KiB
CMake
44 lines
1 KiB
CMake
set(SOURCES
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GenericTypes.cpp
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SampleFormats.cpp
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Loader.cpp
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WavLoader.cpp
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FlacLoader.cpp
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FlacWriter.cpp
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WavWriter.cpp
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Metadata.cpp
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MP3Loader.cpp
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PlaybackStream.cpp
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QOALoader.cpp
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QOATypes.cpp
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UserSampleQueue.cpp
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VorbisComment.cpp
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)
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if (HAVE_PULSEAUDIO)
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list(APPEND SOURCES
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PlaybackStreamPulseAudio.cpp
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PulseAudioWrappers.cpp
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)
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endif()
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serenity_lib(LibAudio audio)
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target_link_libraries(LibAudio PRIVATE LibCore LibRIFF LibIPC LibThreading LibUnicode LibCrypto)
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if (HAVE_PULSEAUDIO)
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target_link_libraries(LibAudio PRIVATE pulse)
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target_compile_definitions(LibAudio PRIVATE HAVE_PULSEAUDIO=1)
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endif()
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if (APPLE AND NOT IOS)
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target_sources(LibAudio PRIVATE PlaybackStreamAudioUnit.cpp)
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find_library(AUDIO_UNIT AudioUnit REQUIRED)
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target_link_libraries(LibAudio PRIVATE ${AUDIO_UNIT})
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endif()
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if (ANDROID)
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target_sources(LibAudio PRIVATE PlaybackStreamOboe.cpp)
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find_package(oboe REQUIRED CONFIG)
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target_link_libraries(LibAudio PRIVATE log oboe::oboe)
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endif()
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