
This matches what we already do for the layout tree and things are expected to work this way regardless.
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/Bindings/Wrappable.h>
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namespace Web {
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class CanvasRenderingContext2D
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: public RefCounted<CanvasRenderingContext2D>
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, public Bindings::Wrappable {
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AK_MAKE_NONCOPYABLE(CanvasRenderingContext2D);
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AK_MAKE_NONMOVABLE(CanvasRenderingContext2D);
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public:
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using WrapperType = Bindings::CanvasRenderingContext2DWrapper;
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static NonnullRefPtr<CanvasRenderingContext2D> create(HTMLCanvasElement& element) { return adopt(*new CanvasRenderingContext2D(element)); }
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~CanvasRenderingContext2D();
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void set_fill_style(String);
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String fill_style() const;
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void set_stroke_style(String);
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String stroke_style() const;
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void fill_rect(float x, float y, float width, float height);
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void stroke_rect(float x, float y, float width, float height);
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void scale(float sx, float sy);
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void translate(float x, float y);
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private:
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explicit CanvasRenderingContext2D(HTMLCanvasElement&);
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Gfx::FloatRect compute_rect(float x, float y, float width, float height);
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void did_draw(const Gfx::FloatRect&);
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OwnPtr<Gfx::Painter> painter();
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WeakPtr<HTMLCanvasElement> m_element;
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float m_scale_x { 1 };
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float m_scale_y { 1 };
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float m_translate_x { 0 };
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float m_translate_y { 0 };
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Gfx::Color m_fill_style;
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Gfx::Color m_stroke_style;
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};
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}
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