ladybird/Userland/Libraries/LibJS/Bytecode/Interpreter.h
Andreas Kling 6ae9346cd3 LibJS: Add basic support for while loops in the bytecode engine
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.

Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.

The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
2021-06-07 18:11:59 +02:00

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C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Bytecode/Label.h>
#include <LibJS/Bytecode/Register.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/Value.h>
namespace JS::Bytecode {
class Interpreter {
public:
explicit Interpreter(GlobalObject&);
~Interpreter();
GlobalObject& global_object() { return m_global_object; }
VM& vm() { return m_vm; }
void run(Bytecode::Block const&);
Value& reg(Register const& r) { return m_registers[r.index()]; }
void jump(Label const& label) { m_pending_jump = label.address(); }
private:
VM& m_vm;
GlobalObject& m_global_object;
Vector<Value> m_registers;
Optional<size_t> m_pending_jump;
};
}