ladybird/Userland/Libraries/LibJS/Bytecode/Generator.h
Andreas Kling 6ae9346cd3 LibJS: Add basic support for while loops in the bytecode engine
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.

Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.

The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
2021-06-07 18:11:59 +02:00

42 lines
790 B
C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/OwnPtr.h>
#include <LibJS/Bytecode/Label.h>
#include <LibJS/Forward.h>
namespace JS::Bytecode {
class Generator {
public:
static OwnPtr<Block> generate(ASTNode const&);
Register allocate_register();
template<typename OpType, typename... Args>
OpType& emit(Args&&... args)
{
auto instruction = make<OpType>(forward<Args>(args)...);
auto* ptr = instruction.ptr();
append(move(instruction));
return *ptr;
}
Label make_label() const;
private:
Generator();
~Generator();
void append(NonnullOwnPtr<Instruction>);
OwnPtr<Block> m_block;
u32 m_next_register { 1 };
};
}