
This patch begins the work of implementing JavaScript execution in a bytecode VM instead of an AST tree-walk interpreter. It's probably quite naive, but we have to start somewhere. The basic idea is that you call Bytecode::Generator::generate() on an AST node and it hands you back a Bytecode::Block filled with instructions that can then be interpreted by a Bytecode::Interpreter. This first version only implements two instructions: Load and Add. :^) Each bytecode block has infinity registers, and the interpreter resizes its register file to fit the block being executed. Two new `js` options are added in this patch as well: `-d` will dump the generated bytecode `-b` will execute the generated bytecode Note that unless `-d` and/or `-b` are specified, none of the bytecode related stuff in LibJS runs at all. This is implemented in parallel with the existing AST interpreter. :^)
35 lines
788 B
C++
35 lines
788 B
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/NonnullOwnPtrVector.h>
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#include <LibJS/Forward.h>
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namespace JS::Bytecode {
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class Block {
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public:
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static NonnullOwnPtr<Block> create();
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~Block();
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NonnullOwnPtrVector<Instruction> const& instructions() const { return m_instructions; }
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void dump() const;
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size_t register_count() const { return m_register_count; }
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void append(Badge<Bytecode::Generator>, NonnullOwnPtr<Instruction>);
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void set_register_count(Badge<Bytecode::Generator>, size_t count) { m_register_count = count; }
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private:
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Block();
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size_t m_register_count { 0 };
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NonnullOwnPtrVector<Instruction> m_instructions;
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};
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}
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