ladybird/Userland/Libraries/LibImageDecoderClient/Client.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

47 lines
969 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <ImageDecoder/ImageDecoderClientEndpoint.h>
#include <ImageDecoder/ImageDecoderServerEndpoint.h>
#include <LibIPC/ServerConnection.h>
namespace ImageDecoderClient {
struct Frame {
RefPtr<Gfx::Bitmap> bitmap;
u32 duration { 0 };
};
struct DecodedImage {
bool is_animated { false };
u32 loop_count { 0 };
Vector<Frame> frames;
};
class Client final
: public IPC::ServerConnection<ImageDecoderClientEndpoint, ImageDecoderServerEndpoint>
, public ImageDecoderClientEndpoint {
C_OBJECT(Client);
public:
virtual void handshake() override;
Optional<DecodedImage> decode_image(const ByteBuffer&);
Function<void()> on_death;
private:
Client();
virtual void die() override;
virtual void handle(const Messages::ImageDecoderClient::Dummy&) override;
};
}