
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
39 lines
1,010 B
C++
39 lines
1,010 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibIPC/Connection.h>
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namespace IPC {
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template<typename ClientEndpoint, typename ServerEndpoint>
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class ServerConnection : public IPC::Connection<ClientEndpoint, ServerEndpoint> {
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public:
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ServerConnection(ClientEndpoint& local_endpoint, const StringView& address)
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: Connection<ClientEndpoint, ServerEndpoint>(local_endpoint, Core::LocalSocket::construct())
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{
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// We want to rate-limit our clients
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this->socket().set_blocking(true);
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if (!this->socket().connect(Core::SocketAddress::local(address))) {
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perror("connect");
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VERIFY_NOT_REACHED();
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}
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VERIFY(this->socket().is_connected());
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}
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virtual void handshake() = 0;
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virtual void die() override
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{
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// Override this function if you don't want your app to exit if it loses the connection.
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exit(0);
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}
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};
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}
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