
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
17 lines
475 B
C++
17 lines
475 B
C++
/*
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* Copyright (c) 2020, Andrew Kaster <andrewdkaster@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibC/elf.h>
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namespace ELF {
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bool validate_elf_header(const Elf32_Ehdr& elf_header, size_t file_size, bool verbose = true);
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bool validate_program_headers(const Elf32_Ehdr& elf_header, size_t file_size, const u8* buffer, size_t buffer_size, String* interpreter_path, bool verbose = true);
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} // end namespace ELF
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