ladybird/Libraries/LibWeb/Layout/TreeBuilder.h
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

62 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefPtr.h>
#include <LibGC/Ptr.h>
#include <LibWeb/CSS/Display.h>
#include <LibWeb/CSS/Selector.h>
#include <LibWeb/Forward.h>
namespace Web::Layout {
class TreeBuilder {
public:
TreeBuilder();
GC::Ptr<Layout::Node> build(DOM::Node&);
private:
struct Context {
bool has_svg_root = false;
bool layout_top_layer = false;
bool layout_svg_mask_or_clip_path = false;
};
i32 calculate_list_item_index(DOM::Node&);
void create_layout_tree(DOM::Node&, Context&);
void push_parent(Layout::NodeWithStyle& node) { m_ancestor_stack.append(node); }
void pop_parent() { m_ancestor_stack.take_last(); }
template<CSS::DisplayInternal, typename Callback>
void for_each_in_tree_with_internal_display(NodeWithStyle& root, Callback);
template<CSS::DisplayInside, typename Callback>
void for_each_in_tree_with_inside_display(NodeWithStyle& root, Callback);
void fixup_tables(NodeWithStyle& root);
void remove_irrelevant_boxes(NodeWithStyle& root);
void generate_missing_child_wrappers(NodeWithStyle& root);
Vector<GC::Root<Box>> generate_missing_parents(NodeWithStyle& root);
void missing_cells_fixup(Vector<GC::Root<Box>> const&);
enum class AppendOrPrepend {
Append,
Prepend,
};
void insert_node_into_inline_or_block_ancestor(Layout::Node&, CSS::Display, AppendOrPrepend);
void create_pseudo_element_if_needed(DOM::Element&, CSS::Selector::PseudoElement::Type, AppendOrPrepend);
GC::Ptr<Layout::Node> m_layout_root;
Vector<GC::Ref<Layout::NodeWithStyle>> m_ancestor_stack;
u32 m_quote_nesting_level { 0 };
};
}