
This makes connections (particularly TLS-based ones) do the handshaking stuff only once. Currently the cache is configured to keep at most two connections evenly balanced in queue size, and with a grace period of 10s after the last queued job has finished (after which the connection will be dropped).
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <LibCore/NetworkJob.h>
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#include <LibCore/TCPSocket.h>
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#include <LibHTTP/HttpRequest.h>
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#include <LibHTTP/HttpResponse.h>
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#include <LibHTTP/Job.h>
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namespace HTTP {
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class HttpJob final : public Job {
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C_OBJECT(HttpJob)
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public:
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explicit HttpJob(const HttpRequest& request, OutputStream& output_stream)
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: Job(request, output_stream)
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{
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}
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virtual ~HttpJob() override
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{
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}
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virtual void start(NonnullRefPtr<Core::Socket>) override;
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virtual void shutdown() override;
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Core::Socket const* socket() const { return m_socket; }
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URL url() const { return m_request.url(); }
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protected:
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virtual bool should_fail_on_empty_payload() const override { return false; }
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virtual void register_on_ready_to_read(Function<void()>) override;
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virtual void register_on_ready_to_write(Function<void()>) override;
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virtual bool can_read_line() const override;
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virtual String read_line(size_t) override;
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virtual bool can_read() const override;
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virtual ByteBuffer receive(size_t) override;
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virtual bool eof() const override;
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virtual bool write(ReadonlyBytes) override;
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virtual bool is_established() const override { return true; }
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private:
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RefPtr<Core::Socket> m_socket;
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};
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}
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