
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
32 lines
519 B
C++
32 lines
519 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Size.h>
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namespace Web::Layout {
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struct PixelBox {
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float top { 0 };
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float right { 0 };
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float bottom { 0 };
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float left { 0 };
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};
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struct BoxModelMetrics {
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public:
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PixelBox margin;
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PixelBox padding;
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PixelBox border;
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PixelBox offset;
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PixelBox margin_box() const;
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PixelBox padding_box() const;
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PixelBox border_box() const;
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};
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}
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