
This adds regex parsing/lexing, as well as a relatively empty RegExpObject. The purpose of this patch is to allow the engine to not get hung up on parsing regexes. This will aid in finding new syntax errors (say, from google or twitter) without having to replace all of their regexes first!
150 lines
6.5 KiB
C++
150 lines
6.5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/Cell.h>
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#include <LibJS/Runtime/IndexedProperties.h>
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#include <LibJS/Runtime/MarkedValueList.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/PropertyName.h>
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#include <LibJS/Runtime/Shape.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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struct PropertyDescriptor {
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PropertyAttributes attributes;
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Value value;
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Function* getter { nullptr };
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Function* setter { nullptr };
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static PropertyDescriptor from_dictionary(Interpreter&, const Object&);
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bool is_accessor_descriptor() const { return getter || setter; }
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bool is_data_descriptor() const { return !(value.is_empty() && !attributes.has_writable()); }
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bool is_generic_descriptor() const { return !is_accessor_descriptor() && !is_data_descriptor(); }
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};
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class Object : public Cell {
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public:
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static Object* create_empty(Interpreter&, GlobalObject&);
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explicit Object(Object* prototype);
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virtual ~Object();
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enum class GetOwnPropertyMode {
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Key,
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Value,
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KeyAndValue,
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};
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enum class PutOwnPropertyMode {
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Put,
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DefineProperty,
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};
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Shape& shape() { return *m_shape; }
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const Shape& shape() const { return *m_shape; }
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virtual Value get(PropertyName) const;
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virtual bool has_property(PropertyName) const;
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bool has_own_property(PropertyName) const;
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virtual bool put(PropertyName, Value);
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Value get_own_property(const Object& this_object, PropertyName) const;
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Value get_own_properties(const Object& this_object, GetOwnPropertyMode, bool only_enumerable_properties = false) const;
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virtual Optional<PropertyDescriptor> get_own_property_descriptor(PropertyName) const;
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Value get_own_property_descriptor_object(PropertyName) const;
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virtual bool define_property(const FlyString& property_name, const Object& descriptor, bool throw_exceptions = true);
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bool define_property(PropertyName, Value value, PropertyAttributes attributes = default_attributes, bool throw_exceptions = true);
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bool define_native_function(const FlyString& property_name, AK::Function<Value(Interpreter&)>, i32 length = 0, PropertyAttributes attributes = default_attributes);
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bool define_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&)> getter, AK::Function<void(Interpreter&, Value)> setter, PropertyAttributes attributes = default_attributes);
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virtual Value delete_property(PropertyName);
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virtual bool is_array() const { return false; }
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virtual bool is_boolean() const { return false; }
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virtual bool is_date() const { return false; }
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virtual bool is_error() const { return false; }
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virtual bool is_function() const { return false; }
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virtual bool is_native_function() const { return false; }
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virtual bool is_bound_function() const { return false; }
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virtual bool is_native_property() const { return false; }
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virtual bool is_proxy_object() const { return false; }
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virtual bool is_regexp_object() const { return false; }
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virtual bool is_string_object() const { return false; }
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virtual bool is_symbol_object() const { return false; }
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virtual const char* class_name() const override { return "Object"; }
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virtual void visit_children(Cell::Visitor&) override;
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virtual Object* prototype();
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virtual const Object* prototype() const;
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virtual bool set_prototype(Object* prototype);
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bool has_prototype(const Object* prototype) const;
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virtual bool is_extensible() const { return m_is_extensible; }
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virtual bool prevent_extensions();
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virtual Value value_of() const { return Value(const_cast<Object*>(this)); }
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virtual Value to_primitive(Value::PreferredType preferred_type = Value::PreferredType::Default) const;
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virtual Value to_string() const;
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Value get_direct(size_t index) const { return m_storage[index]; }
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const IndexedProperties& indexed_properties() const { return m_indexed_properties; }
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IndexedProperties& indexed_properties() { return m_indexed_properties; }
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void set_indexed_property_elements(Vector<Value>&& values) { m_indexed_properties = IndexedProperties(move(values)); }
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Value invoke(const FlyString& property_name, Optional<MarkedValueList> arguments = {});
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private:
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virtual Value get_by_index(u32 property_index) const;
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virtual bool put_by_index(u32 property_index, Value);
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bool put_own_property(Object& this_object, const FlyString& property_name, Value, PropertyAttributes attributes, PutOwnPropertyMode = PutOwnPropertyMode::Put, bool throw_exceptions = true);
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bool put_own_property_by_index(Object& this_object, u32 property_index, Value, PropertyAttributes attributes, PutOwnPropertyMode = PutOwnPropertyMode::Put, bool throw_exceptions = true);
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Value call_native_property_getter(Object* this_object, Value property) const;
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void call_native_property_setter(Object* this_object, Value property, Value) const;
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void set_shape(Shape&);
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void ensure_shape_is_unique();
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bool m_is_extensible { true };
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Shape* m_shape { nullptr };
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Vector<Value> m_storage;
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IndexedProperties m_indexed_properties;
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};
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}
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