
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class StringObject : public Object {
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JS_OBJECT(StringObject, Object);
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public:
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static StringObject* create(GlobalObject&, PrimitiveString&, Object& prototype);
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StringObject(PrimitiveString&, Object& prototype);
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virtual void initialize(Realm&) override;
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virtual ~StringObject() override = default;
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PrimitiveString const& primitive_string() const { return m_string; }
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PrimitiveString& primitive_string() { return m_string; }
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private:
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virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const override;
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virtual ThrowCompletionOr<bool> internal_define_own_property(PropertyKey const&, PropertyDescriptor const&) override;
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virtual ThrowCompletionOr<MarkedVector<Value>> internal_own_property_keys() const override;
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virtual bool is_string_object() const final { return true; }
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virtual void visit_edges(Visitor&) override;
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PrimitiveString& m_string;
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};
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template<>
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inline bool Object::fast_is<StringObject>() const { return is_string_object(); }
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}
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