ladybird/Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.cpp
Linus Groh 5dd5896588 LibJS+LibWeb: Replace GlobalObject with Realm in initialize() functions
This is a continuation of the previous commit.

Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
2022-08-23 13:58:30 +01:00

80 lines
3 KiB
C++

/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ShadowRealm.h>
#include <LibJS/Runtime/ShadowRealmConstructor.h>
namespace JS {
// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm)
: NativeFunction(vm().names.ShadowRealm.as_string(), *realm.global_object().function_prototype())
{
}
void ShadowRealmConstructor::initialize(Realm& realm)
{
auto& vm = this->vm();
NativeFunction::initialize(realm);
// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
define_direct_property(vm.names.prototype, realm.global_object().shadow_realm_prototype(), 0);
define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
ThrowCompletionOr<Value> ShadowRealmConstructor::call()
{
auto& vm = this->vm();
// 1. If NewTarget is undefined, throw a TypeError exception.
return vm.throw_completion<TypeError>(global_object(), ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new_target)
{
auto& vm = this->vm();
auto& global_object = this->global_object();
// 3. Let realmRec be CreateRealm().
auto* realm = Realm::create(vm);
// 5. Let context be a new execution context.
auto context = ExecutionContext { vm.heap() };
// 6. Set the Function of context to null.
context.function = nullptr;
// 7. Set the Realm of context to realmRec.
context.realm = realm;
// 8. Set the ScriptOrModule of context to null.
// Note: This is already the default value.
// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
// 4. Set O.[[ShadowRealm]] to realmRec.
// 9. Set O.[[ExecutionContext]] to context.
auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>(*realm);
realm->set_global_object(new_global_object, nullptr);
new_global_object->initialize_global_object();
// TODO: I don't think we should have these exactly like this, that doesn't work well with how
// we create global objects. Still, it should be possible to make a ShadowRealm with a
// non-LibJS GlobalObject somehow.
// 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]).
// 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
// 13. Return O.
return object;
}
}