
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021-2022, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Intl/NumberFormat.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS::Intl {
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class NumberFormatConstructor final : public NativeFunction {
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JS_OBJECT(NumberFormatConstructor, NativeFunction);
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public:
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explicit NumberFormatConstructor(Realm&);
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virtual void initialize(Realm&) override;
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virtual ~NumberFormatConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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JS_DECLARE_NATIVE_FUNCTION(supported_locales_of);
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};
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ThrowCompletionOr<NumberFormat*> initialize_number_format(GlobalObject& global_object, NumberFormat& number_format, Value locales_value, Value options_value);
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ThrowCompletionOr<void> set_number_format_digit_options(GlobalObject& global_object, NumberFormatBase& intl_object, Object const& options, int default_min_fraction_digits, int default_max_fraction_digits, NumberFormat::Notation notation);
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ThrowCompletionOr<void> set_number_format_unit_options(GlobalObject& global_object, NumberFormat& intl_object, Object const& options);
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}
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